About Keeper of the Light
Ezalor is an ancient entity who represents the primordial light of the universe. He is a keeper of lost knowledge and pure energy. In ancient times, before the concept of time even existed, he was one of those responsible for balancing the scales between light and darkness.
After a cosmic battle against dark forces, Ezalor took it upon himself to protect the remaining fragments of light in the world. He roams the battlefield like an enlightened mentor, bringing wisdom and power to the forces fighting for good.
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Facets and Abilities
Ezalor's native ability is called Mana Magnifier and provides a maximum mana bonus to nearby allies.
He has two facets, Solar Bind and Recall. For this build, I’ll focus on Solar Bind, which is an ability only accessible when using the hero's ultimate.
Illuminate
Illuminate channels light energy, the more it’s channeled, the greater its effect, causing damage and granting vision in the conjured direction. Use this ability to punish enemies and farm multiple creeps at once with your damage.
Blinding Light
Conjures a blast of light in a target area, knocking away and blinding hit units, causing them to miss their attacks. Use this ability to delay enemies or hinder them.
Chakra Magic
Restores mana and reduces the cooldown of all of either Ezalor's basic abilities or those of a target ally. This ability works best on Ezalor and removes the need for any other mana source.
Solar Bind
Accessible during the ultimate and applies a reduction in magic resistance and slow to the target enemy, the slow increases as the target moves. Use this ability to delay enemies or ambush them.
Will-o-Wisp
Conjures a ball of light which vibrates and pulls in nearby enemies, dealing damage as it vibrates. With this skill, you can trap the entire enemy team and nearby creeps, use Blinding Light to stop them from running away. Requires Aghanim’s Scepter.
Spirit Form
Ezalor glows and gains access to Solar Bind, as well as receiving bonuses to movement speed and casting range. During this form, Ezalor can conjure an image of himself when using Illuminate, which will channel the ability through it, allowing him to move freely.
Hero Build
This build focuses on playing as a Carry, more specifically in the Mid, as Pos 2. Keeper is a hero who can move well and has a good range, being able to rotate through the lanes with ease to carry out ambushes and guarantee some kills, in addition to being completely capable of putting pressure on your lane and farming from distance.
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The items you will use for this won’t be very different from what you would use as support, the original function of the Keeper. Urn of Shadows can be upgraded to Spirit Vessel, which will be useful for attacking enemies with a lot of health or a lot of regeneration. Octarine Core reduces the cooldown of your skills and improves your health and mana attributes.
Dagon is an item that allows Ezalor more offensive capacity, causing a lot of damage to the target and healing the Keeper. With this item, you can bombard enemies and finish them with ease.
Aghanim’s Scepter is already mandatory to access Will-o-Wisp, but Shard will give you even more benefits, granting an extra charge to Solar Bind and improving Illuminate during Spirit Form.
Scythe of Vyse allows you to completely control the match, even if your opponents are well protected.
Tips and Strategy
Final Considerations
Keeper of the Light is a hero with many abilities who can either offer support in combat or bombard enemies and disable them. That's why it's so interesting to play him in this position, but you can easily apply this build by playing as a support.
I conclude another article here. Leave your questions, suggestions, criticisms and/or compliments in the comments.
Thanks for reading, and see you next time.
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