A New Dissidia Is on the Way!
Square Enix is gearing up to launch another chapter in the long-running Dissidia spin-off series. Dissidia Duellum Final Fantasy is set for a worldwide release in March 2026 on iOS and Android. The game is co-developed alongside NHN PlayArt and will be free-to-play with in-game purchases.
This time around, the premise leans into the classic isekai formula — except instead of waking up in some magical fantasy realm, the Warriors of Light find themselves transported to an unfamiliar world: Tokyo, Japan's most sprawling metropolis. A massive crystal has materialized in the city, but a mysterious energy keeps summoning swarms of monsters that drain the life force from civilians — a phenomenon dubbed "aggressions."
The Warriors of Light show up to fight off these monsters and vanish just as quickly, leading the locals to call them "Ghosts".
On the gameplay front, the title is described as a "3v3 Team Boss Battle Arena". Characters fill distinct roles: Melee, Ranged, Agile, or Support. The game is played in portrait mode with a virtual joystick for movement and a touch-to-aim camera. When a character stops moving, they automatically attack any enemies within range.
The visuals go for a cel-shading. Beyond the battles, the game features messenger-style chat episodes that explore the characters' daily lives and interactions. You can also dress up the warriors in their classic gear or brand-new outfits designed for Tokyo's urban setting.
Like most modern mobile games, Dissidia Duellum's progression system revolves around gacha: equippable abilities come in different rarities and are obtained through draws — a mechanic familiar to Final Fantasy VII: Ever Crisis players.
Who's in Dissidia Duellum Final Fantasy?
The current Dissidia Duellum roster features ten characters, evenly pulled from some of the franchise's mainline titles. There are some notable omissions, but it's almost certain that other games will be added down the line through gacha updates.
Warrior of Light (Final Fantasy)

The Warrior of Light is where it all began. In the very first Final Fantasy, the main character had no name, voice, or defined personality. He's one of the four Warriors of Light, heroes chosen by fate to restore the elemental crystals' light and defeat the villain Garland.
It was in the Dissidia series that the Warrior of Light finally got an identity. There, he was portrayed as a noble, reserved knight deeply committed to his mission—the embodiment of the loyal, courageous hero.
In Duellum, he represents the first game in the series and keeps his iconic silhouette: white hair, gleaming armor, shield, and sword. Despite being the oldest face and probably the least known to casual audiences, he steps into the role of team leader in Tokyo — a role reflected in his Support class.
Kain Highwind (Final Fantasy IV)

Kain Highwind is the dragon knight — or Dragoon, in franchise terms — from Final Fantasy IV. He's one of the most memorable characters from Square's 16-bit era, and his inclusion in Duellum isn't surprising: his silhouette is one of the most iconic for the Super Famicom era.
In FF IV, Kain is best friends with protagonist Cecil Harvey. The two serve the kingdom of Baron together, but their paths diverge when Kain is manipulated by the villain Golbez and used as a pawn against his own companions.
Dragoons are known for their Jump attack, leaping to inhuman heights and plunging down onto enemies with a lance. In Duellum, Jump is Kain's unique ability, and he fills the Melee role for the team.
Krile Mayer Baldesion (Final Fantasy V)

Krile represents Final Fantasy V, a 1992 Super Famicom release that took years to reach the West and remained relatively unknown outside Japan until its PlayStation re-release in 1998.
She enters FF V's story as the successor to Galuf, her grandfather and one of the four main warriors. When Galuf falls in battle — one of the franchise's first permanent deaths for a playable character — Krile inherits his powers and takes his place in the party.
Krile and Final Fantasy V's biggest distinction compared to other roster picks is the Job system. It's unclear whether that'll apply to her — she's a Supporter in Dissidia Duellum — or if it's being saved for Onion Knight (Final Fantasy III). Krile also has an affinity for magic and can speak with animals.
Terra Branford (Final Fantasy VI)

Terra Branford is the protagonist of one of the franchise's most revered entries, Final Fantasy VI — or at least the initial protagonist, given FF VI's ensemble cast where every character gets their own narrative arc.
Half-human, half-Esper, Terra is one of the few people in Final Fantasy VI's world capable of using magic naturally in a setting where magic has been erased and can only be accessed through artifice. This ability puts her at the center of the world's geopolitical conflict when, early in the game, she's brainwashed and controlled by the Gestahl Empire.
Her arc is, at its core, about self-understanding — beyond her magical powers and the mysteries of her origin, she needs to come to terms with just how much being a "half-Esper" sets her apart from ordinary humans and what that means for her ability to feel and connect with others.
In Duellum, Terra is a Ranged character, with Half-Esper as her passive ability. It fits the caster profile commonly associated with her.
Cloud Strife (Final Fantasy VII)

Cloud Strife is the hero of Final Fantasy VII and probably the most recognizable character in the franchise. The game was responsible for catapulting JRPGs into mainstream culture, and his look — spiky hair, giant sword, dark clothes — became a reference point that's been extensively replicated ever since.
A former member of SOLDIER — Shinra corporation's elite troops — Cloud presents himself as a cold mercenary hired by the eco-terrorist group AVALANCHE to sabotage the company's operations in Midgar, a city built atop reactors draining the planet's life force.
But his story is built on cognitive distortion: Cloud isn't who he believes himself to be, and his real identity is revealed as the plot unfolds. He wouldn't be half the character he became without being a well-executed unreliable narrator. Fans are still waiting to see how some of his most striking self-discovery moments will be portrayed in the last episode of the Final Fantasy VII Remake.
As franchise fans would expect, Cloud is a Melee character in Dissidia Duellum, wielding the famous Buster Sword.
Rinoa Heartilly (Final Fantasy VIII)

Rinoa Heartilly is Final Fantasy VIII's co-protagonist and leader of the resistance group Forest Owls, fighting for the independence of Timber under Galbadian army occupation. It's through this mission that she hires the SeeD mercenaries — including Squall Leonhart — kicking off a plot full of twists and one of the franchise's most iconic romances.
Known for her outgoing personality, Rinoa wields a bladed throwing weapon fired from a wrist mechanism that returns like a boomerang. The Ranged role in Duellum is a perfect fit for the heroine, and her dog Angelo also joins the fight.
Zidane Tribal (Final Fantasy IX)

Charismatic, irreverent, and a flirt, Zidane Tribal is the hero of Final Fantasy IX and represents a deliberate tonal shift for the franchise when then-Squaresoft returned to the series' roots.
With a natural gift for putting people at ease even in the worst moments, Zidane is a member of the theatrical — and criminal — troupe Tantalus, sent to kidnap Alexandria's princess, Garnet. The plan spirals out of control and turns into an adventure across the planet Gaia. Along the way, Zidane's charm and self-confidence reveal underlying insecurities about his own origin and purpose as more details about his past — and his role in the world — come to light.
Final Fantasy IX revives the classic job tropes from the first game, and Zidane represents the Thief, using daggers that can combine into a sort of twin-bladed halberd. His combat role in FF IX aligns with the Agile function in Dissidia Duellum, where Zidane can steal bravery from his enemies.
Lightning (Final Fantasy XIII)

Lightning — Claire Farron — is the main character of Final Fantasy XIII and was one of Square Enix's most prominent characters over the last decade and a half.
She's a soldier in the Guardian Corps, the military force responsible for protecting Cocoon, an artificial satellite city floating above the planet Gran Pulse. Tetsuya Nomura conceived her as a "female version of Cloud." Both share many traits when it comes to emotional distance. But she had an entire trilogy of games to develop.
Players meet Lightning on a mission to save her sister, Serah Farron, but she and a group of civilians are marked as l'Cie — servants of the deities fal'Cie — and condemned to fulfill a Focus under penalty of turning into Cie'th, zombie-like crystal beings.
Her fighting style revolves around FF XIII's Paradigm Shift system, where she switches between roles to maintain balance. Wielding her Blazefire Saber — a sword that transforms into a gun — Lightning is an Agile character in Duellum.
Gaia (Final Fantasy XIV)

The boldest — and most unusual — choice in the initial roster, Gaia replaces Y'shtola Rhul as the Final Fantasy XIV representative in the new Dissidia. She's the core character in a sub-arc from the Shadowbringers expansion, the Eden Raids, inspired by Final Fantasy VIII. Consequently, she's also the most enigmatic figure in the original lineup, even for franchise fans: getting to know her story requires dozens of hours of FF XIV to reach the end of Shadowbringers.
Born in Eulmore, Gaia is yet another amnesiac in Final Fantasy's long cast. Since childhood, she's heard a voice in her head, which she calls her "fairy." As players progress through the raids, they uncover more details about Gaia's true identity and past life. The Eden Raids are considered some of the best narrative storytelling in the Final Fantasy XIV lore.
Her design was supervised by Tetsuya Nomura as a guest artist — which explains the immediately recognizable silhouette: long dark hair, heavy makeup, a gothic black dress, and platform boots.
Gaia wields a disproportionately large hammer, and her powers stem from dark magic and her ability to manipulate time. She fills the Melee role in Duellum, described as a specialist who boosts her own speed while weakening enemies.
Prompto Argentum (Final Fantasy XV)

Prompto Argentum is the most charismatic of Final Fantasy XV's four companions. His role is to humanize the group: he's the everyman friend. He has no noble blood like Noctis, nor elite training like Gladiolus or Ignis. He's just the friend who's always there because of a genuine bond with the other heroes.
Day to day, Prompto is the carefree, goofy photographer of the group. Sometimes the troublemaker, sometimes the comic relief. That's the version he shows and wants to believe. His episodic DLC, however, reveals another side: Prompto is a clone produced by the Niflheim empire to serve as a Magitek Soldier, kidnapped as a baby by agents of the Lucis kingdom and adopted by an ordinary family in Insomnia.
Coming to terms with his origin — marked by the brand on his wrist — is the character's true conflict and the source of his insecurities. Prompto fears being hated if the truth comes out. He fears being seen as the enemy by those he'd give his life for.
He uses firearms and machinery in combat, the only one of the four with purely ranged attacks. That fits the Ranged role in Duellum, where he can unleash a continuous barrage of shots at enemies.
A Diverse Roster Full of Surprises
Looking at the roster as a whole, some of Square Enix's choices were... interesting.
The ten launch characters span ten different numbered games, suggesting curation aimed at showcasing the entire franchise rather than starting with the most popular entries and characters. The presence of Krile instead of Bartz, Rinoa instead of Squall, Gaia replacing Y'shtola, or Prompto instead of Noctis points to Square betting on less obvious picks — but it's worth considering the reasons.
Surprising longtime fans is one possibility. Maybe they needed to create a more diverse cast in terms of gender, design, and personalities, but it could also stem from a choice to attract the mobile audience with character designs tailored for the gacha demographic.
The choice might also stem from a need for thematic coherence with the game's setting: some characters are warriors displaced from their world, living a daily life that isn't theirs; others are outsiders in a world where the local technology feels more familiar. Prompto knows what a selfie is, while the Warrior of Light takes a while to figure out a smartphone. The parallel between these heroes' epic adventures and the mundane trivialities of our reality is a big draw for this new Dissidia, and the roster may have been assembled to support that story as best as possible.

Obviously, characters are missing, and they'll likely arrive in updates: at the end of the announcement trailer, six silhouettes were shown as future characters — identified by fans as Firion (FF II), Onion Knight (FF III), Rikku (FF X), Iroha (FF XI), Balthier (FF XII), and Clive Rosfield (FF XVI). If confirmed, these additions would fill the most glaring gaps from missing games and form one of the most diverse and comprehensive lineups ever assembled in a Dissidia title.
The villains, another series trademark, are also absent. It wouldn't be surprising if, within a few months, they also showed up in the game somehow. After all, it would be interesting — and in some cases, hilarious — to see how characters like Kefka Palazzo, Emet-Selch, or ExDeath would handle being teleported to modern-day Tokyo.
Dissidia Duellum Final Fantasy is scheduled for a March 2026 release on iOS and Android — and there's a lot of potential in this title for the fans.











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