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Overwatch 2 Guide - How to play Juno

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Juno is the new support in Overwatch 2, get to know her skills and see the potential to make a difference by helping your team. See how to play Juno well!

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translated by Meline Hoch

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revised by Romeu

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One of the news that came with the 12th season of Overwatch, which started August 20th, was the release of Junto, the new character in the game. She is a support, and according to her lore, she is the first human born on Mars, having quite a cosmic aspect clear on her art and abilities.

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Enjoy our Guide to learn hints and the abilities of the new character.

Juno’s Abilities

She is a very flexible character, healing allies but having a solid potential for takedowns. Also, she can grant huge movement mechanics too.

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We can see those aspects being present when we observe her skills.

Mediblaster

This is her “basic attack”, her shots from her main weapon. As expected, it deals damage to enemies, but an interesting feature is that it also heals when it hits allies, similar to Ana.

Keep in mind that while Ana uses a Precision Rifle, with slower shots and the ability to zoom in and aim at targets, Juno handles a machine gun type of weapon.

Pulsar Torpedoes

Pulsar Torpedoes is another useful ability in both defensive and offensive cases. Hold the skill button to track down enemies on your vision, and after shooting, it will heal allies and damage enemies.

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Hyper Ring

Launches a big ring that grants movement speed to allies who pass through it.

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Observation: Juno will get the movement speed bonus upon casting the ability, with no need to pass through the ring herself.

Glide Boost

Another great movement tool is Glide Boost. Basically, upon casting it, you will swiftly glide horizontally. It’s possible to shoot or reload normally while gliding.

Orbital Ray

Her ultimate creates an enormous area of effect. Inside of it, a ray will hit allies, healing them and increasing their damage output.

Over its duration, this field will move forward, also passing through buildings and terrain. So, think wisely on your positioning before releasing your Ultimate, the goal is to have the area follow the pacing of your team.

Martian Overboots

A passive ability that allows Juno to double jump upon pressing spacebar when already in midair. If you hold the same key instead of just hitting it, she will slowly glide, similar to Valorant’s Jett.

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Gameplay Style

Her ability to grant extra mobility to allies, besides her Ultimate that goes forward with the team makes Juno an excellent option for Brawl or Dive comps. And the ability to deal damage from a really long range with the Torpedoes also makes her a good choice for Poke teams, besides not having as much efficiency as the two mentioned before.

Brawl team comps basically focus on charging forward together, prioritizing team fights in closed spaces. On the other hand, Dive teams prefer to fight on open maps where players can move swiftly towards the enemy’s DPS and support.

I believe it is risky to pick Juno on a Dive comp because those are mainly composed by really high mobility heroes, such as D.Va, Winston, Tracer and Genji. It is extremely challenging to follow them, especially when they are empowered by your ring, this can turn Juno herself into an isolated, easy target. It’s recommended to use her on such team comps only if really synergized and well played.

For Juno beginners, it’s recommended to pick her on Brawl comps. Here, you and your Ultimate can follow up the movements of your team. Also, it’s interesting to fight in closed spaces with this type of team, making your ultimate even more efficient, hitting more allies.

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Hints for Playing Juno

An essential topic that you’ll have to pay attention to is that, different from other heroes, hitting headshots with Juno’s weapon will not increase the healing value upon shooting allies nor deal bonus damage to enemies.

Headshotting is a famous concept on shooting games, due to the extra damage. We know it’s harder, but since this specific ability has no bonus, it’s recommended to forget this concept as a whole when playing Juno, always aiming for both allies and enemies’ torsos, which are easier to hit.

Please observe that, in the video, I first pick Kiriko so we can see the enormous discrepancy between head and torso shots. But this does not exist with Juno.

Another trait of her basic shots is the damage or healing decay based on range. In this case, the further the hit, the lower its efficiency. It’s a small difference, but seen clearly in the video below.

Juno works well with

Juno has a wonderful potential to shine with Brawl teams, which are usually composed by heroes with lower range that look for closed space skirmishes.

Some examples are Reinhardt, Junker Queen, Roadhog and Ramattra as Tanks, and Symmetra, Mei, Torbjorn and Bastion as the DPS.

If you’re ok with spending more time in the backline and a bit more distant from your teammates, you can fit Juno on teams with D.Va, Winston, Genji, Kiriko and other infiltrator characters.

Juno is bad against

Honestly, I see Juno as a character full of weaknesses to become the enemy’s target.

Besides having high mobility potential, it might not be enough to defend yourself upon being caught in a 1v1, even if against another support. Juno offers uncountable tools to heal her allies, but she doesn’t have a very efficient way of healing herself.

Her damage abilities are a big help for the team, but they don’t make you strong enough to take down enemies by yourself. The fact that she doesn’t deal bonus damage on headshots also makes her weaker in 1v1s.

Therefore, her main counters are high mobility heroes such as Genji, D.Va, Tracer and Winston, who can close the gap between them and you and chase you down even when you use your mobility abilities.

Another type of character that works well against Juno is the flanker, the one who uses small gaps to infiltrate and go after you, dealing surprising amounts of damage. Reaper and Shadow, for example, have abilities that fill those requirements.

To avoid being taken down by these heroes, I recommend that you don’t get separated from your team, and if you’re caught alone, use your skills to go towards your allies, trying to simply escape towards the base will not work, since every character mentioned above will easily be able to chase you down.

Also, keep in mind to always position behind your teams’ Tank, due to Juno not having good protection for herself in her kit, so if you’re visible to enemy snipers, you could fall down quickly.

Conclusion

I hope this guide helped you understand a little more about Overwatch 2’s new character! I found Juno to be very fun, and if well played, she can avoid risky situations and become an amazing support both for healing and damage dealing.

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If you’re interested, check our guide on How to Play as a Tank in Overwatch 2link outside website.