Electronic Arts employees report falling morale and pressure to use generative artificial intelligence tools at work. They spoke anonymously to Vertical Slice, which interviewed staff about conditions inside the company following cuts at BioWare.One employee described a gap between management’s message and the team’s day-to-day workload. Staff were told to do less and do it better, the employee said, but it felt as though the same amount of work still had to be done with fewer people. In their view, the shift in priorities had not eased the strain.AI is another source of friction. One source said senior management was enthusiastic about Claude and the technology’s potential, while their team resisted the idea. Another employee said managers had told them adopting such tools would be necessary to keep pace with the future of work. A third said that, even without an explicit requirement, using the tools would be hard to avoid in practice.Employees also criticized how leadership responds when decisions go wrong. One source said they felt executives avoided accountability for the results, while the commercial success of EA Sports FC helped fund the company’s unsuccessful bets. That is the employee’s assessment, not an official position from EA.The accounts follow cuts at BioWare. The studio has worked on projects that took different paths: Anthem was developed as a live-service game, while Dragon Age: The Veilguard changed direction during production. Against that backdrop, the accounts show how some EA employees view the combination of smaller teams, management decisions and encouragement to use AI.With information from PC Gamer.
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