Phantom Blade Zero Reveals Interconnected World in New Video

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Phantom Blade Zero features eight hand-painted Chinese maps and interconnected regions, with exploration guided by clues and fast travel between discovered locations.

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Phantom Blade Zero received a new preview during a PlayStation State of Play presentation, revealing details about the world that S-Game had largely kept under wraps. The game will feature eight individual maps that connect seamlessly into a single world.

The presentation offered a brief look at some of the regions visited by the protagonist, Soul, including villages, valleys, lakes and shadow-dominated territories. The locations mentioned include a valley overrun by violent bandits, an abandoned warehouse filled with hanging puppets and signs of a dark ritual, as well as a steam-powered iron tower built for some kind of sinister experiment.

Another location shown was a vast lake that Soul crosses aboard a peculiar high-speed vessel. The footage is brief, but it helps distinguish Phantom Blade Zero's structure from both linear adventures and open-world RPGs.

According to Soulframe Liang, founder of S-Game, the journey will be guided by eight authentic Chinese maps, hand-painted in ink. In more complex areas, they provide only a general sense of direction, leaving players to explore the environment and uncover hidden secrets.

The game will also feature bells that allow players to fast-travel between locations they have already discovered. The map therefore does not reveal every detail at once, but offers some navigational assistance instead of leaving players completely without guidance, as happens in some mapless soulslikes.

During demonstrations held over the past year and a half, S-Game had already indicated that the areas and bosses shown were optional detours from the main story. The new preview expands on that idea by showcasing characters and parts of Phantom Blade Zero's central world, which the developer describes as neither an open-world game nor a linear adventure from beginning to end.