Review - Aniimo: Is it really free-to-play?

•0•0Comment iconComment iconComment iconComment icon

In today's review, we take a look at the new creature-catching game that promises to be free-to-play: Aniimo!

Writer image

Translated byEditorial

Edit Article

According to the developers' official description, "Aniimo is a next-generation open-world RPG in which you capture creatures. Explore the vast continent, transform into unique Aniimos, and unlock new abilities to explore the world! Meet other Trailblazers, take part in thrilling battles, and uncover the mysteries of this world."

The synopsis accurately reflects the game's premise. All of these activities are part of the experience, creating an enjoyable gameplay loop. Below, we take a detailed look at the title.

Technical Details

Developer: Pawprint Studio

Publisher: Pawprint Studio

Platforms: PC, PlayStation 5, Xbox and mobile

Free-to-play

Official Trailer

Is Aniimo a Pokémon clone?

Aniimo feels like a combination of concepts seen in games such as Pokémon, Palworld and Genshin Impact. Its creature-catching and evolution systems, combined with the ability to transform into those creatures, evoke Pokémon and Palworld, while the stamina system and art style strongly resemble Genshin Impact.

Image content of the Website

However, although it shares certain similarities with those games, the title establishes an identity of its own. Its branching evolution system is also much closer to the structure seen in Digimon than to Pokémon.

Aniimo Review

Getting Started

Image content of the Website

We begin by creating a character with plenty of details and accessories to choose from, which is a nice touch. The only thing I missed in the character creator was body diversity: everyone is relatively slim, and it is not possible to create a heavier or more "tank-like" character.

Image content of the Website

Within the first few moments, a supporting character introduces us to the story and the world. Tutorials then begin, teaching us how to capture our first creatures and understand the basic gameplay loop. A crucial story event also takes place here, but I will not say what it is to avoid spoilers,msque gives the protagonist a certain degree of renown.

After that, we are taken to the Polaris Institute and subjected to one lengthy conversation after another about the world, the Aniimo and so on. This section is somewhat tiresome. Eventually, the game truly begins: we head into the "open world" and can start capturing creatures, leveling them up, finding eggs and hatching them, and searching for treasure. The game gradually introduces small tutorials and new mechanics, including the Aniimo "skin" and rarity systems, as well as the uses of different abilities.

Image content of the Website

In this respect, the developers succeeded in introducing the more complex systems in an almost natural way.

There had been an expectation that it would be possible to build a base of operations and assign Aniimo to work there. However, accessing this feature takes a considerable amount of time.

Image content of the Website

After approximately 15 hours of gameplay, I began to wonder whether the system was actually in the game. The feature does exist, but it really does take a long time to unlock. The progression curve could be faster, although this delay may have been intentional to keep players from being overwhelmed by too many mechanics early on.

Design and Visuals

The promotional material showed such a high density of elements on screen that it was somewhat overwhelming at first glance. In practice, the game has a strong and highly customizable visual direction. The creatures feature detailed models, with fire effects in their fur, colorful feathers, expressive eyes and a wide range of special effects.

Some Aniimo have a more delicate and charming style, while others feature imposing designs worthy of boss encounters.

There is also a wide variety of variants for each creature.

Image content of the Website

- Regional and climate variants: Each region and climate features versions of Aniimo with different color palettes, without altering their base attributes.

- Shimmer: A variant with a luminous finish layered over the creature's standard model. This change is purely cosmetic and has no effect on stats, with a wide range of shades available to collect.

- Umbra: Features a darker, more ominous visual design. Umbra creatures are generally born with perfect attributes; however, if they evolve, the visual effect disappears while their perfect stats remain intact.

Image content of the Website

- Prismana: An advanced alternate form that can grant an additional elemental type. For example, a creature that is exclusively Water-type may gain a Water and Fire combination in its Prismana form, along with exclusive or enhanced abilities and a redesigned appearance.

The Prismana form itself comes with several different aesthetic options:

Image content of the Website

There are countless different Aniimo and variants, which constantly gives you something new to discover or pursue. The environments are also beautiful, and the Aniimo interact with them by eating, sleeping and playing. You can even see what they are talking about if you disguise yourself.

Mechanics and Twine

The Twining mechanic is Aniimo's biggest distinction from other games in the genre, allowing the player to fuse directly with creatures. This fusion works across almost every area of the game: combat, aerial traversal, climbing and puzzle-solving, with puzzles that closely resemble those in Zelda: Breath of the Wild.

Image content of the Website

The transformation goes beyond aesthetics: fusion provides essential traversal abilities, such as climbing, swimming, gliding and running at high speed, all of which are indispensable for making your way across the map.

In combat, you can fight in an Aniimo's form, use its active abilities and switch dynamically between creatures during battles. This creates strong tactical synergy and requires balanced teams that cover damage, breaking, healing support and elemental advantages.

Image content of the Website

You can also fight without being in Twine with your creature:

Image content of the Website

A creature may not be effective in direct combat but may have superior flying abilities, making it valuable to the team. In this way, the game gives its monster ecosystem value without limiting an Aniimo's usefulness to combat alone.

Open World and Co-op

The world of Idyll is open and appears to be quite large, with a range of different biomes and creatures that change from one biome to the next. There is plenty of variety and replayability here, since there is always something new to look for and missions to complete.

One of the map design's strengths is the lack of loading screens when moving directly between regions, making traversal feel very smooth. Waiting screens only appear when activating teleportation points, which are plentiful and strategically distributed to reduce travel time.

In the main cities and facilities, we can see other players, interact with them and add them to our friends list.

Image content of the Website

The co-op system supports integrated sessions of up to 4 players in the same world through direct invitations. However, in the current stage of development, visitors cannot complete main or side quests while playing in another player's world. Even so, sharing the experience can be fun and make it easier to take on tougher alphas or bosses,

Interface and Microtransactions: Is Aniimo Pay-to-Win?!

The on-screen information is arranged as follows during gameplay:

Image content of the Website

The pause interface and menu navigation look like this:

Image content of the Website

One thing that stands out from the very beginning is the sheer number of menus. Navigating Aniimo can feel overwhelming, with a clutter of icons, tabs and constant notifications that make it difficult to find specific functions or keep track of events. In practice, this initial lack of organization can lead players to miss events.

Image content of the Website
Image content of the Website
The two versions of the Handbook
The two versions of the Handbook

The monetization structure includes an in-game store based on Glimmer, a currency purchased with real money. Another central monetization pillar is a monthly subscription with daily login rewards, as well as the season pass (Handbook), which follows the traditional free and premium tracks common to free-to-play models.

The store offers cosmetic items for both the main character and the creatures.

From an analytical standpoint, the premium currency is primarily used for cosmetics and time-saving options. All substantial content can be reached through free progression, although it requires a greater time investment. This is therefore a "Pay-to-Skip" structure, rather than a strictly Pay-to-Win one, since purchasable utility consumables, such as the capture devices known as antipods, merely save time. The entire monster, zone and progression loop remains accessible at no cost.

Since the competitive mode (PvP) is still in development and has not yet reached full maturity, we will have to wait and see how competitive balance is handled in the future. At its current stage, the game's economy appears balanced and fully viable for free-to-play players.

Pros of Aniimo

- Fusion (Twining) is an excellent mechanic that matters in combat, puzzle-solving and traversing the map.

- A wide variety of Aniimo and several rare variants to collect (Shimmer, Umbra, Prismana and regional).

- A lively, immersive open world with no loading screens during exploration.

- Plenty of teleportation points that make traversal easier.

- A character creator packed with accessories and visual details.

- An apparently fair free-to-play model (Pay-to-Skip), with no monster gacha so far

Cons of Aniimo

- Cluttered interface with too many confusing menus and notifications.

- A slow start, with lengthy dialogue before exploration begins.

- It takes too long to unlock the base system.

- Visitors cannot complete missions in co-op mode.

- Character creator lacks body-type diversity (everyone is slim).

Conclusion - Is Aniimo worth playing?

The answer is yes. The free-to-play model allows anyone to try the title's systems, combat and ecosystem without making an upfront financial investment. For fans of exploration and creature collecting, it is an easy recommendation.

There are still rough edges to smooth out, but the title does not impose commercial barriers to progression. Every objective can be achieved through dedicated play, complemented by impressive visual work across both the wildlife and the available biomes.

Score: 9 out of 10.

The hope is that the studio will maintain this fair economic policy for free-to-play players in the long term. In its current state, the game delivers a highly polished take on open-world RPGs focused on monster collection.

Until next time!

What did you think of this article?

0%
User score (0)

Share this article!