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Interesting facts about The Sims spin-offs

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One doesn't live by the main The Sims series alone! The game also has spin-offs full of secrets and tricks. Check out some of them!

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によって翻訳されました Meline Hoch

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によってレビュー Romeu

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The Sims series, developed by Maxis Studios and published by EA Games, hasn't remained relevant and captivating to its audience solely with its main games, such as The Sims, The Sims 2, The Sims 3, and, of course, the latest game in the series (and perhaps the last one with the name The Sims), The Sims 4.

The Sims has received several spin-offs and alternative versions, often to reach a different audience or to be played on consoles, which are still fondly remembered by players today! And, just like the main series games, they also hide secrets and fun references.

Among them, we can highlight The Sims Medieval, Bustin’ Out, and The Urbz as the best spin-offs released to date. Why? These three titles innovated significantly in terms of gameplay and mechanics, but without abandoning the fun spirit of The Sims. Let's talk a little about them, and if you have any questions, just leave a comment.

The Sims Medieval

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Considered by many to be the best of the franchise's spin-offs, The Sims Medieval was released in 2011 and brought a different approach to the series, taking the Sims to the medieval era. Instead of the traditional creative freedom, the game focuses on creating a narrative where you control several Sims and their choices affect each other, creating a web of influences in the kingdom.

The gameplay blends simulation elements with RPG mechanics. You can take on roles such as king, mage, assassin, merchant, and other medieval archetypes, completing missions that directly impact the development and well-being of the kingdom. Each character has unique objectives and abilities, and their actions influence the course of history, making their decisions fundamental to everyone's future.

Future Vision: During a mission as a Wizard, the player can choose to complete the optional objective "spy on the distant future (just for fun)". A dialogue box describes a "beautiful woman in a red dress" and a confusing image of "Gothic Sims", a clear reference to Bella Goth.

Music Box: Upon opening the music box, two small automatons emerge dancing. The female figure wears a long red dress, possibly a medieval variation of Bella Goth's iconic outfit. The male partner is also elegantly dressed, suggesting a medieval version of Mortimer.

MC Hammer Reference: When crafting something, the blacksmith receives the "Hammer Tyme" buff, with the description "Ye cannot touch this!", a reference to MC Hammer's song.

Monty Python Reference: When a hero Sim suffers a minor injury, the description is "'Tis merely a flesh wound. I've had worse", a reference to the film Monty Python and the Holy Grail. An NPC named "Rodger the Shrubber" also references the same film.

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How ​​Much Treasure Can a Parrot Carry?: When sending a parrot on a "Treasure Hunt," the description reads: "How much treasure can a parrot carry? I suppose it's a question of weight ratios", another reference to the film Holy Grail.

Reference to Tolkien: There’s a metal called "Mithral", a possible reference to "Mithril", the elven metal from J.R.R. Tolkien's works.

Medieval Songs: There’s a lute song called Lament for Mortimer and a violin song called Bella in the Lowground, possibly homages to Bella and Mortimer Goth.

Historical Irony: During the mission to kill the monarch, the spy discovers that the monarch is an imposter. The bones of the real monarch are buried under the name "Sambert Limnel". This is a reference to Lambert Simnel, a pretender to the throne during the time of Henry VII. He claimed to be the Earl of Warwick, but the irony in the game is that the names are reversed.

Reference to the band Queen: With the Pirates and Nobles expansion, Sims can join the Pirates faction. They can use the special ability "Scurvy Strike" in duels, spitting in the opponent's eye. If this fails, the Sim receives the "Blinded by Spit" buff, described as "So you think you can blind me and spit in my eye??", a reference to the song "Bohemian Rhapsody" by Queen.

The Lonely Island: While sleeping, there's a chance a Sim will dream of a bard named "Andy Island", singing a comedic song about "raw desire". This is a reference to the comedy group The Lonely Island and lead singer Andy Samberg. Related options include phrases like "The night starts..." and "To the good part!", used in the song Jack Sparrow. Another name mentioned, "Bikhail Molton", likely alludes to Michael Bolton, who appears in the same song.

Interactive Chickens: In the Merchant's Market, the chickens, although merely decorative items without interaction, sometimes display signs of "positive or negative relationships" as they cluck to each other.

Closing Time Reference: In the "Secrets and Successions" mission, at the end of the party, the host may say: "You don't have to go home, but you can't stay here", a reference to the song Closing Time by Semisonic.

Bill & Ted's Excellent Adventure Reference: In one scene, the player encounters two peculiarly dressed young people next to something that looks like a metallic glass booth. They ask: "Do you know where there are any personages of historical significance around here?" This is a reference to the film Bill & Ted's Excellent Adventure, in which the protagonists travel through time in a phone booth. The player can "direct them to the judgment area", paralleling the threat of execution faced by the characters in the film.

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The Urbz: Sims in the City

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Released in 2004, The Urbz: Sims in the City is considered one of the most daring spin-offs of The Sims franchise, released for Game Boy Advance, Nintendo DS, PlayStation 2, GameCube, and Xbox. Unlike the main games, which focus on suburban life simulations, The Urbz takes the Sims to an urban setting, where they live and interact in a more modern environment full of personality.

The gameplay focuses on creating a story where Sims, now residents of a large city, must conquer their place and rise in life, engaging with different neighborhoods and their cultures. The title allows you to customize your Sim more deeply, as well as interact with various factions, each with its own style and challenges.

To progress, it's necessary to gain respect and power by developing relationships, completing missions, and achieving new social statuses. The mechanics also introduce a "fame" system and specific skills for each type of Sim, allowing for gameplay more focused on social ascension and urban lifestyle.

Demo Screen: When starting The Urbz: Sims in the City, if the player doesn’t press "start" on the title screen, the game displays an automatic demo. This feature isn’t present in the PlayStation 2 version.

Images on Location Changes (Xbox): In the Xbox version, when loading a game and changing locations or Urbs, images related to the scenery or characters are sometimes displayed.

Nintendo GameCube Reference (GameCube): In the GameCube version, when visiting Blankwood Towers, the player can find a dresser that resembles a Nintendo GameCube console. This dresser allows dressing the Urbz as Darius or Roxanna Moxie.

Interaction in Kicktail Park: In Kicktail Park, if the player shakes the ice cream machine while in a bad mood, strange hands appear to shake the Urb.

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Special Character: Bobo: There’s a special Urb named Bobo, who doesn't appear in the relationship list but is available on the Urbz call screen. He can be recruited to the player's team, allowing him to be controlled. Despite wearing Central Station clothes, he’s treated as a Gasoline Row Urb.

Reservoir Dogs Reference: There’s a wall paint called Reservoir Digs, a reference to the classic film Reservoir Dogs.

Tropical Cage (Portable Version): In the portable version of the game, it’s possible to buy a Tropical Cage for §950. The item description mentions: “These exotic and multicolored birds were brought directly from SimIsle shortly before the island was overrun by dinosaurs”. This is a clear reference to the game SimIsle: Missions in the Rainforest, also developed by Maxis.

The Sims Bustin’ Out

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The Sims Bustin’ Out, released in 2003, is another spin-off of the series that took a more console-oriented approach, available for platforms such as PlayStation 2, Xbox, Game Boy Advance, and GameCube. Bustin’ Out introduced a more structured narrative, offering more focused gameplay, such as a story mode with missions and endings for each of the Sims' professions.

Players create and control a Sim who begins their journey in a simple environment and evolves, including the transition from a small apartment to luxurious mansions. The main focus is on social and professional progression, with Sims needing to complete tasks, make friends, and find jobs to achieve new goals and unlock new areas.

In addition, Bustin’ Out introduced the possibility of playing in two-player cooperative mode, controlling different Sims and interacting within the same world. The gameplay was also adapted for consoles, with simpler controls and menus.

Connection to the Previous Game: There isn't much to say about The Sims Bustin’ Out without mentioning its predecessor, simply titled The Sims, which was the first console port of the series. Bustin’ Out served as both a spin-off and a sequel, adding more content and features to the original game.

Development Time: The title didn't have much content cut, as it had a surprisingly short development time of only six months. Aside from that, development went smoothly, and Bustin’ Out launched to largely favorable reviews, offering a very fun experience for players in the mid-2000s. As the game approached release, early teaser trailers showed that several changes had occurred late in development.

Announcement: First announced at E3 2003, Bustin’ Out continued its rapid development, uploading videos to various gaming websites to showcase progress and features.

Sim Creator: The Sim Creator, for example, appeared differently, more similar to the Sim Creator from the PC version.

Sound Effects: The sound effects on various small details and user interface objects were also slightly different.

Vehicles: Initially, several Sims were shown riding together in a vehicle, as in the game's introduction, but in the final version, your Sim is the only one capable of driving, and it drives alone.

Colored Plumbob: The Plumbob was shown changing color, suggesting that it’d change according to the Sim's mood, just like in the PC version.

Greet NPCs: When you meet a new Sim in the game, you immediately unlock a new appearance item, which can be an outfit, a head accessory, or a hairstyle.

Free Play Mode: This mode works like the classic The Sims games and can be unlocked. In the main game, the only way to have children is through relationship interactions between Sims.

◦ Marriage: You can only marry Sims in neighborhoods within Free Play mode.

◦ Creating a Sim and having children: This is the only mode in which you can create a Sim and have Sim children.

Story Mode Endings: Bustin’ Out has seven story mode endings, which accumulate to form the true ending. Each ending is achieved by reaching level 10 in the Sim's career, and the final scene will be directly related to that career.

Secret Music: There’s an unlockable synthesizer song called Pixel Booty Song. When played, it causes all Sims on the current lot to become naked.

Mother's House: Mother's house is a special level in the game, with secret features that other lots don't have. It's an interesting and useful location for your Sim. She has the maximum cooking skill, meaning her meals are very effective at satisfying Sims' hunger needs. Therefore, it's best to let her cook, which she’ll do automatically once the player cooks for themselves at least once. When the Sim is at Mother's house, some of their needs don't decrease below half. This includes:

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Hygiene: The Sim's hygiene needs won’t drop below half while staying at their mother's house.

Comfort: The Sim's comfort level will also not fall below 50%.

Socialization: The need to socialize will be maintained.

Energy: The Sim's energy level won’t drop below half.

No Bills to Pay: At their mother's house, the Sim doesn't need to worry about paying bills. This makes life easier for the player, as it eliminates one of the game's financial difficulties.

No Need to Work: At their mother's house, the Sim cannot go to work because no buses stop at that lot. However, an interesting advantage is that even if they miss work, the Sim's career status won’t be affected. This allows the player to take a break from work without negative consequences.

Relationships Don't Decay: Another advantage of the mother's house is that Sims' relationships don't deteriorate while they're on this lot. This is useful because maintaining relationships can be quite difficult in the later stages of the game, so this lot helps prevent bonds with other Sims from weakening while the player builds and maintains those relationships.

Money at the Mother's House: If the player's Simoleon balance falls below 100, the phone will eventually ring and the Sim will receive a sum of money. This ensures that the player doesn't run out of financial resources while living at the mother's house, making it easier to progress in the game.

Objects in the Game: In The Sims Bustin’ Out, the objects with which Sims interact are extremely important. The game features a wide variety of unique and peculiar items that are worth mentioning for several reasons. Some objects in Bustin’ Out are taken directly from the original version of The Sims 1, but are now fully modeled in 3D, giving the game an interesting and nostalgic touch.

Diving Board: One of the items that can be acquired for the pool is the diving board, which allows athletic Sims to show off and non-athletic Sims to spectacularly fail. It’s the first object that allows a Sim to intentionally kill themselves.

This happens because, if the Sim is commanded to dive, they will dive regardless of whether or not there’s a pool. Whenever the Sim dives to the ground, they lose a significant amount of comfort. If the Sim's comfort level reaches zero, they die and the game ends.

Hot Spring and Geyser: The hot spring tub, unlocked in Pixel Acres, occasionally erupts, launching the Sim high into the air. Aside from slightly affecting the Sim's comfort and energy, this eruption doesn't cause permanent damage and is purely for fun, making it a humorous element of the game.

Aeromaster Whifferpuff Gold: One of the best items in the game is the Aeromaster Whifferpuff Gold, which can be unlocked at Tone's gym. When activated, this item rapidly increases the stats of all nearby Sims, based on the selected option:

◦ Peppermint and Juniper increase comfort.

◦ Lavender and Marjoram increase fun.

◦ Juniper and Rosemary increase energy.

◦ Rosemary and Peppermint increase positive responses in social interactions for all Sims.

Slush Rush Portable Bar: The Slush Rush Portable Bar, unlocked at Mimi's house, increases your cooking skill faster than the bookshelf. Additionally, drinks prepared in it improve your Sims' hunger, energy, and comfort.

Artist Block: The Artist Block, unlocked at Studio 8, is an excellent investment if your Sim is creative. Like paintings made by your Sim, it can sell completed sculptures, but it can also be used as decoration to improve rooms in the house.

Gyrosport Abdominator: The Gyrosport Abdominator, unlocked at the Octagon, is the fastest way to increase body skill. Although it's one of the largest objects in the game, it's one of the best for efficiently training your Sim's body.

Tesla Coil: There’s speculation that the Tesla Coil, unlocked at the Shiny Things Lab, is a programming error, as it doesn't appear in the strategy guide. It produces spheres of energy that float for a while. However, if you enter buy mode, you can sell them for 50 Simoleons each, which is quite peculiar.

Telescope: The telescope (also not mentioned in the strategy guide) has a rare chance of causing the Sim to be abducted by aliens. The Sim will be absent for about 3 days and will return with random personality traits.

Bug Light: The Bug Light is one of the coolest items in the game. Originally made to kill insects, but for some reason, Sims can't resist looking at the light and end up touching it, resulting in an electric shock. The reason this item is great, besides being funny, is that it gives a huge boost to the Sim's energy, being the fastest way to fill their energy bar.

However, the price is that the Sim's comfort will drop to almost zero, but a comfortable sofa or a nice bath in the hot tub can quickly restore it. This item is indispensable if you want to keep your Sim awake and productive. Or if you simply want to see Sims repeatedly electrocuting themselves. It's great for parties.

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