Any entertainment product capable of generating a community around it deserves attention. In 2025, a Sony film on Netflix managed to achieve yet another such feat. And the best part? It's completely LETHAL. Yes, reader, we're talking about K-Pop Demon Hunters, the Huntr/x, or simply: K-Pop Warriors.
K-Pop Demon Hunters builds a universe where idols live between stardom and an invisible war against demonic forces. The mix of music, fantasy, and action creates a scenario that fits naturally into the video game format. Take a look at the trailer below to familiarize yourself, if you're not already familiar with the work:
Adapting this world into a game would allow for more time for narrative development, deepening relationships, personal dilemmas, and even revealing more secrets. Warning: the article below contains spoilers about the movie’s plot! Check out how we envision an adaptation of this universe:
Everything to shine
In a game format, the narrative of K-Pop Demon Hunters would operate on the duality between the public life of a K-Pop star and secret missions. The player would alternate between rehearsals, fan engagements, and combat moments, creating a rhythm that reflects the constant pressure experienced by the characters.
Rumi would occupy the center of the story, not only as the group's leader but as someone divided between two worlds. Her internal conflict, as she is half-demon, would gain more space in dialogues, choices, and missions that would directly influence the course of the narrative and her relationship with the other members.
The presence of antagonists linked to music, the Saja Boys, would open up space for conflicts that go beyond physical combat. Artistic rivalries, image disputes, and ideological clashes would reinforce the weight of the story and help sustain a long and engaging campaign.

The Huntr/x series gained the world through an animation
The K-Pop Demon Hunters universe is born connected to a global cultural phenomenon. K-pop has a highly engaged fanbase, used to consuming derivative products, following parallel narratives, and investing time in experiences related to their favorite artists.
A game would allow this engagement to be transformed into direct interaction. Musical performances, iconic costumes, and charismatic characters would serve as entry points for an audience that doesn't always consume video games, expanding the project's commercial reach.
At the same time, the title could attract players interested in stylized experiences with a strong visual and sound identity. If an emotionally charged soundtrack was nominated for an Oscar, imagine something longer to accompany you throughout a level, beating up demons with your fists?
Lethal gameplay, or maybe… Persona?
The gameplay of KPop Demon Hunters could either break away from traditional models or adopt strategies that already work very well in the industry.
A hack-and-slash would be great, but instead, the game could opt for a rhythm-driven action system, where attacks, dodges, and abilities gain power when executed in time with the music. We've seen this in Hi-Fi Rush—and it worked very well, by the way.
The soundtrack wouldn’t only be inspiring but it’d directly influence combat. Enemies would react to sound patterns, while well-synchronized sequences would reward the player with more efficient combos and special effects.
Moments outside of battles would help balance the experience. Dialogues , narrative decisions, and preparations for musical performances would serve to deepen characters and give emotional context to the fights. In a turn-based game with a "double" life, this would even fit the concept of Atlus' Persona.
We saw in Expedition 33 how well the soundtrack can fit into combat. Kojima, in Death Stranding 2, already shows technologies capable of bringing drums to life according to Sam Porter Bridges' movements on screen. Just imagine how big that could be!
The world would react to your progress
The Huntr/x's mission is to seal the Honmoon, and just like in Sucker Punch's Ghost of Tsushima, there's a very interesting loophole for the setting to immerse the player. If you fail a mission or Rumi's demon side manifests while she's still ashamed of herself, the barrier sealing the villains might suffer some kind of damage.
Added to that, since your mission is to succeed and win over the public, this would be a more than perfect way to gauge your in-game progress. Walking the streets and seeing the golden glow preventing the demons from stealing souls would be incredibly satisfying. Of course, this leaves room for grinding, but let's get back to the good part of imagining.

Classes inspired by the group's roles? Sounds great!
The playable classes would be based on the group's roles, reinforcing identity and variety of styles. Rumi, as the Main Vocalist, would focus on long-range attacks based on sound waves, capable of hitting multiple enemies and controlling areas of the environment.
I know you remembered Seraphine from League of Legends. But Samira also comes to mind at the moment. After all, when her demon side is blossoming, she could become a hybrid of ranged attacks with more lethal blows.

The main dancer, Mira, would stand out for her mobility. Her style, even a bit rough in the bars of "How It's Done," would prioritize dodges, counter-attacks, and chained melee strikes, transforming each confrontation into a dynamic choreography where agility is as important as strength.
As for the rapper, clearly Zoey, she would have quick and rhythmic attacks, applying negative effects to enemies. Her role would be to destabilize opponents, break defenses, and create opportunities for the rest of the group, valuing precision and timing. Yes, she somewhat resembles Akali from League of Legends, even when she appears in the K/DA group, also K-Pop, in the Riot universe.
Would K-Pop Demon Hunters be a banger?
Of course, in the realm of imagination, many possibilities lie ahead. We've seen cooperative games like Helldivers 2 and Arc Raiders emerge and conquer the world, and having the three of them roaming the streets in that format trying to win over fans with music would be incredible. However, reality is different.
Sony and Netflix have never commented on a video game adaptation of the franchise. Therefore, we pose the question to you: would it be worth wreaking havoc with the trio in gameplay?












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