Final Fantasy soft caps: where the next stat point stops paying

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Read those numbers off whatever screen your game shows them on. Nothing here is tied to one game: any game where a stat pays well up to a point and poorly after it is the same arithmetic.

Results

The best total you can reach
Points into the first attribute
Points into the second attribute
Total with everything in the first attribute
What that pure build costs you
How many different splits reach that best

Every split, and what it is worth

Into the firstInto the secondWhat it givesBehind the best by

The shape of that last column is the useful part, because it is flat near the top and steep at the ends. Being a few points off the best split usually costs almost nothing, while committing everything to one attribute costs a lot, which is the opposite of how build advice is normally phrased.

The reason is that the limit, not the attribute, is what decides where a point should go. Before it, points in the strong attribute are the best buy on the board; after it, the same attribute is often the worst, and the page finds the exact point where that flips instead of leaving it to feel.

When several splits tie for the best, that is a real answer rather than a hedge: past both limits the leftover points are worth the same wherever they land, so you can spend them on whatever the numbers here do not capture. What this page cannot see is everything a build is besides a total, so treat the figure as the ceiling you are choosing to give up when you deviate from it.

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Should I just put everything into my main attribute?

Only until it reaches its limit. After that the same attribute is often the worst place on the board for a point, and the strong build stops being the best one by a measurable amount.

With an attribute giving three a point up to twenty and one after, against a second giving two up to fifteen, forty points split well are worth ninety-five and poured into the first are worth eighty.

Points to spendBest splitAll in the firstWhat the pure build costs
2570655
30807010
35907515
40958015
6011510015
Why does the cost of the pure build stop growing?

Because once both attributes are past their limits every further point is worth the same wherever it goes, so no new damage can accumulate.

The whole penalty is paid in the stretch between the first limit and the second, which is also why the answer changes so much when a limit moves.

The page says several splits tie. Which one do I take?

Any of them, and that is a real answer rather than a hedge. The leftover points past both limits are worth the same wherever they land, so spend them on whatever the numbers here cannot see.

The count is shown precisely so you know how much freedom you actually have instead of guessing that there is one right build.

What does the page assume?

That each attribute pays one rate up to its limit and another after it, that the two do not interact, and that the totals are what you are trying to maximise.

It does not assume the second rate is the smaller one, which is why it checks every split rather than taking the greedy path. Anything a build is besides a total sits outside it.