The Witch's Bakery Review: A cozy game with little baking, but plenty of empathy and magic

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The Witch's Bakery is about more than running a bakery: it's a journey through mental health, magic and empathy. Read our review below!

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About The Witch’s Bakery

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Recently released, The Witch's Bakery is a 2D narrative adventure with light RPG and cooking simulation elements, though it focuses much more on its story.

Developed by Silver Lining Interactive, the game has captured players’ attention by blending the whimsical atmosphere of Studio Ghibli (with strong echoes of Kiki's Delivery Service) with time-management mechanics and emotional conflict resolution, alongside a few puzzles and plenty of dialogue.

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Game details

Release date: October 14, 2026

Developer: Silver Lining Interactive

Publisher: Silver Lining Interactive

Platforms: PC, PS5, Nintendo Switch (and Switch 2), iOS, Android

Official trailer

The Witch's Bakery review

Atmosphere and setting

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The Witch's Bakery isn’t about the frantic multitasking often found in cooking simulation games. Instead, it focuses on storytelling—building relationships, getting to know people’s stories and helping them.

The protagonist, Lunne, is a young witch who moves to Paris—her lifelong dream!—to open a bakery. She’s joined by Oreo, a magical companion (part cat, part fox) whose sarcasm and cooking skills balance Lunne’s optimism perfectly, like a wise friend.

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Lunne has a special power as a heart witch: she can see and heal people’s emotional pain. The game combines casual exploration of Paris’s streets and running a small bakery with deep dives into her customers’ traumas and regrets. It explores themes such as burnout, anxiety and depression in a calm, reflective way, all wrapped in a beautiful visual style.

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Art and visual direction

Visually, the game is a showstopper, with a hand-painted 2D style and rich watercolor colors that make it feel like watching a Studio Ghibli film. The animated opening scene alone brings Hayao Miyazaki’s films to mind, with a vibrant pastel palette that creates a comforting atmosphere.

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The character design is wonderful, too. Each NPC has distinctive features that reflect their personality, from detailed outfits to facial expressions that shift smoothly during dialogue. The game also features a diverse cast, including older and Black characters, wheelchair users and many other people from all walks of life.

Oreo and the other magical creatures (known as “morphs”) are full of charm in every animation, whether they’re kneading dough, floating in the air or simply taking a nap. Even the UI, from Lunne’s phone to her recipe book, looks like it came straight out of a cute sketchbook.

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The streets and neighborhoods of Paris are rendered in 2.5D, adding beautiful depth to the setting. As you walk around, you can see people chatting, going into shops and carrying on with their lives in both the foreground and background. The visual shift between the streets of Paris and the surreal environments inside customers’ minds creates a striking, immersive contrast.

Sound and soundtrack

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The soundtrack captures both the spirit of Paris and the cozy-game feel. Accordion and relaxing acoustic melodies set the pace during your shift at the bakery. At night, when Lunne unwinds on her rooftop and watches the city lights, the music takes on a calmer, lo-fi feel—creating the perfect atmosphere to chat with Oreo on the roof or study and manage your skills.

One especially nice touch is that some dialogue is voiced in French, making the Paris setting feel more immersive and setting the game apart. You even pick up a few French words along the way, for instance, whenever Lunnene hands over an order or greets a customer.

Gameplay

In practice, The Witch's Bakery is divided into distinct turns that set the pace of each day. The game introduces its concepts and routines gradually at the start, in a calm and organic way.

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Running the bakery itself is quite simple—perhaps too simple—focusing less on micromanaging ingredients and more on serving customers.

A shift at the bakery works like this:

In the morning, customers arrive with orders that include items you’ve already upgraded or added to the menu.

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You control Lunne as she heads to the back to prepare the dough in easy, intuitive rhythm-based minigames. Then Oreo uses magic to bake the orders. You’ll need to deliver everything from baguettes to croissants before the line runs out of patience. As you serve customers, some will have “Regrets” (more on those later), triggering minigames in which Lunnene helps them work through their emotions.

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The game even plays with French culture, making you pick a side in the eternal debate over what to call a chocolate pastry (here, pain au chocolat vs chocolatine).

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The bakery closes at 6 p.m.—a little early by real-world standards, but perfect for the game. Once it’s closed, Lunne has energy left to explore Paris and choose what to do. She can shop for furniture, invite NPCs on outings or call someone (yes, there’s a phone). You can only choose one after-hours activity, or Lunne risks burning out. The game is all about slowing down.

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After exploring the city, you head back to the rooftop at home. Before bed, you can spend your last energy points practicing your baking. This nighttime minigame requires a little more precision and lets you level up your breads, reducing how long Oreo takes to bake them the next day and increasing their sale price.

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It’s a gentle routine with no grind, focused on storytelling and quiet moments.

Exploration, friendships and romance

There’s much more to the game world than the door to your kitchen. The Paris map is divided into several neighborhoods, including Grand Boulevard and Passage Verdeau.

Here, you’ll meet NPCs such as Mirembe, a hyperactive young witch-in-training, and Estelle, a wheelchair-using accountant and workaholic with a major “Regret.”

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You can spend your hard-earned money and energy inviting these characters out for coffee, dinner or a movie (where you can catch brilliant parodies like Captain Canada or Grave of the Butterflies). These interactions can lead to deep friendships (and romance options!), while also earning points for your Skill Tree, which unlocks bonuses for the bakery and your spells.

The Heart Palaces

What sets The Witch’s Bakery apart from other cooking and narrative games are its Heart Palaces. When a customer has a major “Regret,” it appears in the magical world as a dark creature hovering over their shoulders and draining their vitality. A magical pastry made by Lunne lets her enter that person’s mind.

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Unlike the Palaces in the Persona series, where the goal is usually to fight Shadows and steal a distorted desire, here the focus is on empathy and healing.

The design of these levels is brilliant, both visually and mechanically, because each maze reflects the person’s dominant emotion. If a customer is consumed by sadness, their Palace takes the form of a melancholy ocean, with underwater waterfalls, flooded ruins and oppressive currents. If anger is the problem, the setting becomes an aggressive sea of flames.

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As Lunne makes her way through these metaphorical settings, solving puzzles such as pushing thought cubes to build bridges and dodging waves of anxiety, she uncovers fragments of each person’s past. In Estelle’s mind, for example, Lunne watches painful memories involving a work promotion and a subsequent traumatic accident. Little by little, you get to know the characters, their stories and their emotions.

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The goal isn’t to defeat a boss, but to find the root of the negative emotion, which usually takes the form of a cute little creature. You have to calm it down and guide it safely back to its “cradle” so the person can finally process their grief and free themselves from their burden.

If a challenge proves too difficult, you can use your Skill Tree to reduce how often negative currents appear on the map.

Pros

- Absolutely stunning hand-painted 2D art and Ghibli-level animation;

- The Heart Palaces feature beautiful designs and well-crafted puzzles

- Reflective dialogue

- Thoughtful, organic representation (including a wheelchair-using main character);

- Immersive, relaxing soundtrack;

- A story-focused experience with no major stress or mistakes.

Cons

- The bakery management loop may be too simple (there’s no inventory or other details you’d expect from managing a real bakery);

- Lunne walks quite slowly, making trips back and forth through Paris feel a little tedious (though the game is all about slowing down);

- A tight economy at the start: decorative items and movie tickets are expensive compared with the low profits from the first few days at the bakery.

Conclusion

The Witch's Bakery is very much not a bakery simulator. It focuses on storytelling and the “cozy” side of life in Paris, using baking as a way to connect with people and heal their emotional wounds.

At around 20 to 25 hours long, the game is worth the investment, but you should know what to expect: a patient, low-key game with stunning art, plenty of stories to read and characters to help.

Score: 9 out of 10.

Until next time!

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