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The 10 Easiest Boss Fights in Games

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A list that recalls simple video game battles, explaining why these bosses seemed daunting but were quickly defeated even by the least experienced players throughout history.

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Saving the world. A task that, given the size and magnitude of the problems that usually threaten it, doesn't seem easy. And, 99% of the time, it isn't! But eventually, along the way, we stumble upon some boss who seems lost in the game, being absurdly easier than the others. It's as if they don't know what they're doing there, haven't prepared properly, or simply haven't foreseen everything that could happen to them, whether due to overconfidence or a lack of shrewdness in dealing with the heroes.

Although some of the easy bosses on our list may seem unfairly treated for being the first bosses and clearly tutorials for what follows in the game, we must remember that these same bosses often appear as great challenges at other times and that they can be threatening when they want to be.

So, let's talk about the ten easiest boss fights in games, and if we missed any or if you have any questions, leave a comment.

Dr. Eggman in Sonic the Hedgehog

Let's be honest: Dr. Ivo "Eggman" Robotnik isn't really keen on beating Sonic. If he makes machines out of such low-quality metal that hedgehog quills, made of keratin (the same protein that forms our nails and hair), can break them, it's safe to say he's not really putting in much effort to get the Chaos Emeralds.

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The Egg Wrecker, the wrecking ball machine that just drives around, is very easy to beat, even for first-time players. And in Sonic 2, the Egg Drillster, that car with a drill on the front speeding across the screen at a kilometer per hour or less, is so easy that it receives two simultaneous attacks, one from Sonic and one from Tails. And the EGG-HVC-001 from Sonic CD? That one's almost pitiful.

After that, the other machines he creates aren't much harder to beat. At most, you need to observe the patterns once and you're done. You can beat these machines with just one hand on the controller. And the fact that he creates truly powerful machines, like Metal Sonic, the Egg Dragoon, and the Egg Viper, only reinforces this: when he wants to make something truly powerful, he succeeds.

Bowser in Super Mario Bros.

Let's be fair: the King of the Koopas, Bowser, doesn't seem to be putting much effort into stopping Mario in most battles in his games either. Sure, like Eggman, when he wants to, he knows how to make things difficult, but most of the time he's not the most challenging boss to beat.

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The classic battles simply involve him jumping on a bridge, throwing fireballs, and all you have to do is wait for the right moment to go over or under him and grab the axe that cuts the bridge and makes him fall into the lava. It's not very clever to place an axe that cuts your own bridge so easily and accessibly to the hero, is it? And if you reach him with the Fire Flower, the battle becomes even easier.

In Super Mario World, even the final boss fight, when he comes in the Clown Balloon, the hardest part is waiting for the damage windows that take a while to open, but other than that, it's not very complicated to defeat him and save the princess—if she's in the castle, of course.

Electrocutioner in Batman Arkham Origins

If there's one thing the Batman Arkham series games have done, it's managed to translate each of the villains from the Dark Knight's enormous rogues' gallery into truly worthy challenges. For example, the boss battle against Mr. Freeze, where the environment allows for several different tactics, but each time you use one, he learns and creates a defense, or having to disarm the bombs with Nightwing while the Joker sings, are examples of how well the game managed to translate the comics into gameplay.

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But just because they're well-made doesn't mean all fights have to be difficult. The fight against the Electrocutioner in Batman: Arkham Origins is a major subversion of expectations. You see the big guy, arriving full of swagger, in a setting full of metal and with electroshock gloves, and you already think you're going to have to deal with lightning, paralysis, and other things associated with electricity. Then the fight begins, you kick him in the face and he falls unconscious. End of fight.

You think: "Huh? Is that all?". Batman picks up his shock glove, you gain a new item in your arsenal, and the game continues. A tremendous subversion of expectations, but quite plausible for a Batman who’s starting his career and with plenty of willingness to beat up bad guys. It's true that the fight against Deathstroke later compensates for the ease with which you defeat the Electrocutioner.

Generals in Alex Kidd in Miracle World

The game that kept kids in the 1980s and 1990s entertained during the week while they couldn't rent tapes from video stores, Alex Kidd in Miracle World, wasn't an easy platformer, because it combined precise jumps, moments of controlling a motorcycle, a helicopter, and a speedboat (which, if you wanted to reach the end of the level with them intact, required skill). But the battles against the bosses Chokkinna, Gooske, and Parplin are quite easy.

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You only need to win two rounds of Rock-Paper-Scissors against them, and the problem is solved. Another fact that makes it much easier is that, throughout the game, they never change the sequence they choose; therefore, if you've memorized the sequence, you'll never lose again. Add to that the fact that, in the fifth stage, you can pick up a mind-reading stone that shows exactly which option they’ll choose, and then it's all over for the Generals of Janken the Great.

The second fight against them, after you beat them in the Rock-Paper-Scissors match, when they detach their heads and go on the attack, is also easy once you figure out the sequence in which they move. After one or two matches, they'll never defeat you again. The 2021 remake, Alex Kidd in Miracle World DX, tried to make things a little more difficult, but it still doesn't pose a challenge worthy of the legend that is Alex Kidd.

Metal Gear Solid

Metal Gear is another franchise with several extremely difficult and elaborate boss battles, but Hideo Kojima's genius means that some of them have shortcuts that make them a real walk in the park. Of course, discovering these tricks isn't so simple, but once you do, you can't unsee the shortcuts and stop using them.

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For example, the legendary sniper The End, from Metal Gear Solid 3: Snake Eater, is a deadly, over 100-year-old threat. If you explore the level thoroughly, you can find him before the confrontation and stealthily kill him, avoiding the fight altogether. However, another fun way to defeat him is to hide and stop playing the game for two weeks; when you return, you discover that the boss has died of natural causes due to old age.

In Metal Gear Solid 5: The Phantom Pain, the legendary (and beautiful) sniper assassin Quiet offers a rather complicated fight with long-range rifles that requires patience and precision. Or you can use your head and throw something heavy at her. The game has an option to request items from your base, delivered in wooden crates by drones. You can defeat her simply by sending a drone to drop a crate on her, marking her position on the bridge as the delivery point. She’s so focused on waiting for you to emerge from your hiding place that she doesn't even notice the crate falling on her.

Bob in Earthworm Jim 2

Another 16-bit era game with absurd humor and plenty of jokes throughout the levels. Earthworm Jim tells the story of an earthworm who one day finds an ultra-technological spacesuit and, upon wearing it, becomes a superhero protecting our planet from a series of bizarre aliens commanded by Queen Slug-for-a-Butt.

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This game would clearly have a ridiculously easy boss battle. Sure, the game also has its moments of high difficulty and tricky bosses, but that's not the case with the fight against Bob, the Killer Goldfish. With his henchmen as obstacles in Jim's path and aiming to steal the worm's spacesuit so he can have legs and do his evil deeds, Bob appears on the screen and the word "Fight" in red letters indicates that things will be complicated for our hero. But, in reality, they aren't.

Bob is inside an aquarium. Jim catches him and eats him. End of fight. I don't think you even need to press any buttons. It happens automatically in less than thirty seconds. Bob, who promised to be a threat to Jim and his suit, ends up becoming a snack for him. Now, seeing a worm eat a fish? It's one of those ironies of fate where we can only think: "Looks like the tables have turned, huh?"

Pinwheel in Dark Souls

A game with a reputation for being extremely difficult and punishing makes it hard to imagine an easy fight, but it exists and is considered a joke among From Software game players. Pinwheel, from Dark Souls 1, is a boss that seems relatively frightening at first glance: three faces covered with masks, six arms, covered by a cape, and a hunchback. You could imagine the boss as a creature straight out of a series of nightmares.

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But in reality, the boss is relatively easy to beat. It moves slowly, has little aggression, its attacks are slow, and the only thing that can really get in the way is the fact that it generates some clones to confuse you, preventing you from attacking the real one. If you have a slight idea of ​​which is the real thing and which is the copy, it becomes very easy to attack it and ignore the clones. Other than that, he has little health and damage on well-prepared players.

Maybe the fight against him is some kind of trap so that you think the rest of the fights will be the same “easy-peasy” and you get frustrated enough to throw your controller at the wall? We don't know what went through From Software's mind when creating Pinwheel, but if you think the rest of the journey will be just as smooth, then you're sadly mistaken.

Professor Nakayama in Borderlands 2

Another game full of absurdities and jokes couldn't be without an absurdly easy boss, shattering expectations that the game will end in a grand epic battle where you'll use all your upgrades, all the health kits you've accumulated throughout the game, and are psychologically prepared to die four or five times before finally winning. In this case, we're talking about Professor Nakayama.

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The DLC “Sir Hammerlock’s Big Game Hunt” spends the entire time building him up as the game's main antagonist, responsible for all the problems, traps, and enemies you face throughout the gameplay. When he arrives, he gives a short speech comparing all his destruction to a “mini-apocalypse” while possessing superior intelligence… and then he trips.

He trips and crashes down his holographic stairs, his health bar draining with each “ouch” and each hit on the steps, until he hits the ground with a broken neck. You didn't even have to do anything. He did that to himself rolling down the stairs. But, also, poor guy. He was clearly an old man who wouldn't have survived that fall. Why didn't he install a holographic handrail and some holographic anti-slip stickers on his holographic stairs?

Lucien in Fable II

Another game full of humor and absurd moments couldn't be without an extremely easy boss fight. Lucien, the final boss of the game, puts himself in a very unfavorable position and makes everything very easy for us. Imagine the situation: after years of planning, fighting, and surviving, the player finally comes face to face with the man who killed their sister: Lord Lucien, a wealthy ruler of Albion who used his power and influence to resurrect ancient magics capable of reshaping the world.

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He's on the verge of godhood and will soon be able to execute his plan if the player doesn't stop him first. As epic as that premise is, it only describes the first few minutes of this boss battle.

After the player arrives with an artifact capable of draining Lucien's energy, the "battle" consists of a decision: listen to his justification for the crime or shoot him in the chest and watch him plummet to his death at the bottom of the Tower's cave. If you choose to shoot, then "boom," Lucien dies and the battle ends. Now, what if you choose not to shoot? What if you want to have your epic final battle against a deity? It won't happen! Another NPC comes, shoots, and even curses you for listening to the villain's boring speech. When it's not meant to be, it's not.

Baldur's Gate 3

Here we're going to stir up some controversy, because none of the battles are relatively easy, but all can be won with the right ideas and strategic thinking from RPG players. It's not uncommon to see all the GM's preparation go down the drain at a TTRPG table because a player had an absurdly functional idea or decided to use a spell or talent differently than the book describes, but still within the rules.

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Let's list, for example, Yurgir, a huge demon whose mascot is a displacer panther and a series of minions surrounding him, all ready to attack you and deplete your group's life points. However, with the right charisma and dice rolls in your favor, it's possible to end the fight without any problem, simply by promising him that you’ll help him get rid of his great rival, the archdemon Raphael. If you're nice to him, he might even help you in the fight later on.

Another one that can be dealt with relatively easily is the vampire lord Cazador, Astarion's great nemesis. Cazador moves around the arena in his vampiric mist form and can be a big problem for anyone who wants to face him in melee combat. But eventually, he positions himself on the edge of the suspended arena where the fight takes place, and a push action or a spell that has the secondary effect of knocking down the opponent can resolve the fight in one or two turns.

The same goes for the wizard Lorroakan, who, despite being powerful, is still just a wizard with just under 100 HP. A well-placed hit from the Night Song or the barbarian Karlach can resolve the fight in no time. Not to mention the tricks to throw him off the tower that are out there on the web. Then the only problem is the elemental golems he summons.

In short, the boss fights in Baldur's Gate 3 are "Schrödinger's battles". They can be easy or not until you get to them.