Final Fantasy 軟上限:下一點屬性何時不再划算
您的数据
这些数字,请从你的游戏显示它们的那个界面上读。这里没有任何东西绑定在某一款游戏上:只要某个属性在某个点之前回报很好、之后很差,用的就是同一套算术。
结果
| 你能达到的最好总值 | — |
| 加进第一个属性的点数 | — |
| 加进第二个属性的点数 | — |
| 全部加进第一个属性时的总值 | — |
| 那种纯粹加点让你少了多少 | — |
| 有多少种不同分配能达到那个最好值 | — |
每一种分配,各值多少
| 加进第一个 | 加进第二个 | 给多少 | 比最好值少 |
|---|
有用的是最后那一列的形状:它在顶点附近很平,在两端很陡。离最好分配差几点,几乎不用付什么代价;而把一切压在一个属性上,代价很大——这和加点建议通常的说法正好相反。
原因在于:决定一点该往哪儿加的是那个上限,而不是那个属性。上限之前,加在强属性上的点是场上最划算的买卖;上限之后,同一个属性往往是最不划算的。这个页面会找出翻转的确切位置,而不是交给感觉。
当有好几种分配并列最好时,那是真正的答案,而不是含糊其辞:越过两个上限之后,剩下的点无论落在哪里都值一样多,所以你可以把它们花在这些数字捕捉不到的地方。这个页面看不到的,是一套加点除了总值之外的一切;请把这个数字当作你偏离它时主动放弃的上限。
我是不是干脆把点数全投到主属性?
Only until it reaches its limit. After that the same attribute is often the worst place on the board for a point, and the strong build stops being the best one by a measurable amount.
With an attribute giving three a point up to twenty and one after, against a second giving two up to fifteen, forty points split well are worth ninety-five and poured into the first are worth eighty.
| 可分配的点数 | 最佳分配 | 全部投入第一项 | 纯投入的代价 |
|---|---|---|---|
| 25 | 70 | 65 | 5 |
| 30 | 80 | 70 | 10 |
| 35 | 90 | 75 | 15 |
| 40 | 95 | 80 | 15 |
| 60 | 115 | 100 | 15 |
纯投入的代价为什么会停止增长?
Because once both attributes are past their limits every further point is worth the same wherever it goes, so no new damage can accumulate.
The whole penalty is paid in the stretch between the first limit and the second, which is also why the answer changes so much when a limit moves.
本页说有几种分配打成平手。我该选哪一种?
Any of them, and that is a real answer rather than a hedge. The leftover points past both limits are worth the same wherever they land, so spend them on whatever the numbers here cannot see.
The count is shown precisely so you know how much freedom you actually have instead of guessing that there is one right build.
本页做了哪些假设?
That each attribute pays one rate up to its limit and another after it, that the two do not interact, and that the totals are what you are trying to maximise.
It does not assume the second rate is the smaller one, which is why it checks every split rather than taking the greedy path. Anything a build is besides a total sits outside it.
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