Blizzard, last Monday, announced the Overwatch 2 Classic event, which arrived just the next day. The proposal is to be a new temporary game mode that allows players to have an experience from back at the time of the game's launch, with the original 2016 heroes, skills and maps.
This set the entire community ablaze, be it because of the veteran wanting to relive this moment, or the newcomer finding out how everything worked before. You’ll have three weeks, more specifically until December 3rd, to enjoy.
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We, at UmGamer, have already played the update and will explain all the new features in this event. Check it out!
Available Heroes
Overwatch launched with 21 heroes divided into four classes: Tank, Offensive Hero, Defensive Hero and Support. Check out a list of all characters available for Classic.
The only “disappointment” in terms of originality is Cassidy, who in 2016 was called McCree, and Blizzard did not bring back the character's original name.
Note: It’s not allowed to use any skin in Classic mode matches, the developers claim that it’s part of the nostalgia that we see the heroes with their OG styles.
Tanks
Offensive Heroes
Defensive Heroes
Supports
Available Maps
There are 12 maps in this version, three for each of the four different game modes: Attack, Escort, Hybrid and Control.
Attack
Hanamura
Temple of Anubis
Volskaya Industries
Escort
Dorado
Route 66
Watchpoint: Gibraltar
Hybrid
Hollywood
King’s Row
Numbani
Control
Ilios
Lijang Tower
Nepal
Challenges and Rewards
Usually, limited events introduce us to challenges that grant rewards when completed. I'm sad to say, once again, that they are generic and low on rewards.
Maybe it won't be as impactful as the last Halloween event, given that it's difficult to offer a skin in a mode that literally values the originality of its heroes. But the tasks are nothing more than “Play X games of Overwatch Classic”.
The best reward is the name card “Strike Commander’s Watch”, it’s gorgeous and really lives up to the beginning of Overwatch, but I expected more rewards of the same relevancy.
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6v6 Zero Limits is a total mess
The main topic of the analysis has arrived, gameplay! This event is definitely not one of the tests for the return of 6v6, which is a hot debate topic in the community right now, don’t use it to compare the 5v5 format with the old one.
I can say this because of the Zero Limites mechanic, which turns the match into chaos, being completely casual. This feature allows you to use repeated heroes, as the image below shows me and four other Tracer players.
This inhibits the entire organization of a composition, the synergy between two tanks, two damage and two supports is unlikely to happen here, with the vast majority of players opting for damage heroes. See, in the print below, that in a confrontation with 12 participants, 10 were with heroes of this class, and only me and one opponent used tanks.
Supports weren’t even used in this match, making the experience irrelevant for comparisons.
It's really cool to remember all the original abilities of each character, such as Cassidy's Flashbang, Symmetra as support, self-healing and Bastion's cannon, as well as several other changes.
But this mode should only be treated as fun and nostalgia.
Conclusion: Was Overwatch 2 Classic a success?
It’ll eventually become a little boring due to the lack of heroes and because it’s very disorganized in terms of compositions. But this complete chaos and nostalgia is perfect for casual players just looking to experience Overwatch during its release period.
Remember not to treat these weeks of 6v6 as something serious or competitive, using the mode disorganization as a yardstick in the debate.
I am available for questions or suggestions in the comments.
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