Champions of the Gods
The paladins, enveloped in the aura of nobility and justice, emerge from the epic tales as imposing and virtuous figures. With shimmering armor that reflects the light of hope, they embody courage and devotion in their quest for harmony.
Armed with gleaming swords and indestructible shields, these warriors advance fearlessly against the darkness that threatens to consume the world. Endowed with an unshakable moral code, these selfless heroes represent the balance between good and evil, tirelessly dedicating themselves to protecting the helpless and eradicating injustice.
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Their legendary deeds echo like epic songs, inspiring generations to follow the path of virtue. In the hearts of epic tales, paladins shine as beacons of hope, symbolizing the eternal struggle for truth and justice.
Discover two different ways to leveling your character and understand how you can make the most of this class and its subclasses and oaths.
Oath of Vengeance
In the Baldur's Gate universe, the Oath of Vengeance paladins are knights dedicated to a code of ethics that prioritizes the relentless pursuit of justice through revenge. They oath to persecute those who commit evil acts, especially those who have caused personal harm to the innocent or themselves.
Guided by an unwavering sense of duty, these paladins don't hesitate to pursue their targets, even when faced with formidable challenges. With godlike abilities and unparalleled tenacity, they become instruments of reckoning, bringing the light of punishment to those who deserve it. This class is notable for their tireless dedication and ability to become true agents of justice aligned with the ideals of vengeance they swore to follow.
Gameplay - DPS
For those who will play in a group and need a versatile DPS with good mobility for the group, this paladin subclass is ideal. It focuses on excellent spells and abilities to deal high damage to a single target, in addition to exploiting their weaknesses and debuff spells.
Abusing the use of two-handed weapons, heavy armor to compensate for the absence of a shield and the use of Divine Smite allows dealing extreme damage by consuming prepared spells, therefore, keep your spells prepared, as they may be missed when you need a cure, bonuses or control a powerful enemy.
Character Creation and Leveling
For Background the best suggestions are:
In Abilities put 16 Strength, 10 Dexterity, 14 Constitution, 8 Intelligence, 10 Wisdom and 16 Charisma
Level 2
You gain two level 1 spell slots.
Unlocks Divine Smite. Using this move against Fiends and Undead causes them to suffer an additional 1~8 damage.
You can select a combat style at this time, for this subclass, we recommend the Great Weapon Fighting. With this, when you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
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For your Prepare Spells, we recommend choosing the following:
Level 3
At this level, you receive Divine Health, preventing all types of diseases.
You will gain two new Oath of Vengeance actions:
This level unlocks two more spells from your subclass:
For the extra spell slot, Compelled Duel is recommended, so your target will receive disadvantages against other targets. All Prepared Spells are optional, select the ones that best suit your group. We also point out that it is possible to change prepared spells at any time by accessing the spell area in the inventory menu.
Level 4
Here, you can select an additional Feat or improve an Ability. Two Choices at this level are recommended:
Initially, the best one will be to improve a main Ability, Strength or Charisma. Improving Charisma will increase the damage of your spells and gain an extra slot for them. Selecting Strength will increase your raw physical damage, which, combined with the bonuses from your race and weapon, result in great melee damage.
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As a second option and to further implement your damage and combat style, we recommend selecting the “Great Weapon Master” feat. Thanks to this feat, every time you deal a critical hit or kill a target with a melee weapon, you can make another attack as a bonus action. (similar to the D&D Cleave Feat).
Every attack made with weapons you are proficient in and using with both hands can cause +10 damage at the cost of a -5 penalty to the attack roll. There is an option to keep this choice permanently on or off.
The character will receive an extra Lay on Hands Charge.
Level 5
At this level, your Paladin will become a DPS machine, as it receives an extra attack per turn.
Gain one level 1 spell slot and two level 2 spell slots.
The Paladin also unlocks two more spells from their subclass at Level 5, these don't need to be prepared:
Level 6
At Level 6, you will unlock the Aura of Protection.
When activated, you and allies within 3 meters away of you will have your Charisma Modifier added to your Saving Throws. This helps protect your team against enemy spells and effects, and will improve the longevity of everyone it applies to. However, the rather small area of effect hinders its use in some situations.
Level 7
Another Level 2 spell Slot.
Level 8
At this level, you must choose another Feat or Ability Improvement.
We recommend selecting the Great Weapon Master Talent and finally, at the next opportunity, raising Charisma to 18.
If you prefer, focus on melee weapons, take two Strength bonuses to bring you to 20 and then Superior Weapon Mastery.
If your group benefits more from damage buffs, focus on 20 Charisma and finally Sentinel, which will make it easier to get attacks of opportunity.
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Level 9
Level 3 spell slot is unlocked at this level.
The following spells are great options to choose from:
You will also unlock two spells from your subclass.
Level 10
You will receive an Aura of Courage, you and your nearby allies can’t be Frightened. The aura disappears if you fall unconscious.
Level 11
At this level, you gain the Improved Divine Smite upgrade, a nice upgrade to this skill we unlocked at Level 2. Basically, this adds one more damage dice with melee weapon to deal radiant damage.
The character also receives another level 3 spell slot.
Level 12
Finally, max level! Select the latest Feat or Ability Improvement for your character. As we mentioned previously, we recommend at this stage to have 18 Strength, 18 Charisma and Superior Weapon Mastery for the best use of DPS, but always be free to up your character as you choose.
Alternatively, another suggestion for those who prefer to focus entirely on melee damage, it is possible to invest 20 Strength throughout Leveling and as a final Talent select Savage Attacker: When making melee weapon attacks, you roll your damage dice twice and always use the highest result, intensifying your damage even further!
If you are having difficulty keeping your health high, you can select the Tough Feat which will give you +2 life for each level, that is, 24 more life.
Oath of Devotion
The paladins of the Oath of Devotion are knights committed to a code of ethics that prioritizes devotion to the noblest and most virtuous ideals. These paladins swear to protect the innocent, promote order, and defend the principles of light against darkness. Guided by unwavering faith and a commitment to truth, champions of the Oath of Devotion stand out to the sacred values they have sworn to uphold.
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These holy knights undertake a tireless quest to eradicate evil and bring hope to oppressed hearts. Unlike the paladins of the Oath of Vengeance, they seek to create a more just and compassionate world through their benevolent actions.
With divine abilities granted by their devotion, these paladins are endowed with a holy aura that inspires courage in allies and dispels the surrounding darkness. Their tenacity is reflected in their promise to protect the weak and oppressed, facing challenges with unwavering determination.
These paladins are true defenders of the light, representing the highest standards of honor and kindness. Through their actions, they become icons of hope in a world filled with danger. Thus, the Oath of Devotion paladins stand out for their selfless dedication, promoting justice and compassion in their quest to make the world a better place.
Gameplay - Tank & Support
For those looking for a gaming experience being the front line of their group and one of the team's main sources of support, the Devotion subclass is an ideal choice.
This type of paladin stands out for improving the group's defensive capacity, being more effective in close combat alongside a more substantial damage dealer. The recommended strategy for the Devotion Paladin is to take the tank position, absorbing enemy damage while providing support to the main damage dealer through spells.
Although they don't stand out for their damage output, their presence is valuable in protecting the team. The use of heavy armor and the lack of a shield are common characteristics, allowing them to resist enemy attacks. Wise use of your support skills, combined with a defensive posture, contributes significantly to the group's resilience during challenges.
Character Creation and Leveling
Level 2
You gain two Level 1 spell slots.
Unlocks Divine Smite, which deals +1~8 radiant damage to Fiends and Undead and, if missed, doesn't consume spell slots.
You can select a combat style at this time, for this subclass, we recommend Defense. This style always grants you a +1 bonus to AC while wearing armor.
We recommend choosing the following Prepared Spells:
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Level 3
At this level, you receive Divine Health, preventing all types of diseases.
You will gain two new Oath of Devotion actions:
The paladin unlocks another spell from his subclass:
Level 4
Here, you can select an additional Feat or Ability Improvement. The best initial choice will be to select the Heavy Armor Master Feat, it will grant you +1 Strength and damage received from non-magical attacks also decreases by 3 while you’re wearing heavy armor.
The character receives an extra Lay on Hands charge.
Level 5
Level 6
At Level 6, you will unlock the Aura of Protection. When activated, you and allies within 3 meters away of you will have your Charisma Modifier added to your Saving Throws. This helps protect your team against enemy spells and effects, and will improve the longevity of everyone it applies to. However, the rather small area of effect makes this difficult to use in some situations.
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Level 7
Level 8
At this level, you must choose another Feat or Ability Improvement.
For this build, we recommend selecting the Martial Adept by selecting Distraction Strike and Goading Attack.
Being the main tank of your group, both skills make enemies focus on you instead of the rest of the group, in addition to giving disadvantages to the target that tries to attack your allies, and they gain bonuses to attack the enemy.
Level 9
The following spells are great options at this time:
You will also unlock spells from your subclass.
Level 10
You will receive an Aura of Courage, you and your nearby allies can’t be Frightened. The aura disappears if you fall unconscious.
Level 11
At this level, you gain the Improved Divine Smite upgrade, a nice upgrade to this skill we unlocked at Level 2. Basically, this adds one more damage dice with melee weapon to deal radiant damage.
You also receive a level 3 spell slot.
Level 12
Finally max level! As a way to intensify your role as a tank, select the Tough Feat that will give you +2 life for each level, that is, 24 more life. Becoming a true impenetrable wall for your group!
Conclusion
Baldur's Gate 3 provides us with a vast range of different ways to play with characters of the same class, allowing the Paladin to be extremely focused on DPS, like the Paladin of Vengeance, or even a tank support with the suggested build of Devotion.
Remember to always play focused on interpreting your character the way you like or completing your team, the biggest fun is making your experience in the game unique. Stay tuned for more suggested builds to get the best performance with the other classes here at Um Gamer!
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If you also love competing in the fields of justice of Summoners Rift, check out our article How to Play in the Top Lane in League of Legends!
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