So, you want a summary that isn't just a wall of text on a white background about Final Fantasy XIV's patch 7.4? Here are the main points of the update!Main Scenario Quest As usual, this patch will continue the main story, possibly serving as a hook for the next expansion's arc, if the devs maintain the pattern of previous patches.Of the images revealed, this one had the fewest spoilers I found about the MSQ.The end of Arcadion Following the pattern, we have 4 normal raids, with Savage mode coming three weeks after the patch release, on January 6, 2026. Good to see they didn't release Savage at Christmas again.Finally, as we're entering a new Normal Raid Tier, we'll have a new set of craftable equipment. If you're just now reaching the High end, I recommend waiting for the patch before spending gil on it.This guy here farms quite the auraNew Dungeon - MistwakeYes, another underground facility…New Trial - Hell on RailsYou better run!Unreal - Tsukiomi’s PainAnd under the moonlight, the prodigal daughter returns…Gold Saucer There are new items available for purchase with Gold Saucer currency!A new map of GATE Air Force One! Kind of random, but here it is.New PVP Season and New Map When I say new season, I mean that the battle pass we have now will be replaced, and if you want anything from it, you'd better get it before December 16th.After years, we have a new frontline map. Also, there will be rewards from past seasons in the store! This process is quite slow, but it's happening.Occult CrescentThree new phantom jobs are coming soon to spice things up. There are also new farmable accessories in Occult, which offer bonuses similar to the armor sets that can be purchased there. They have a rare chance to drop after a Critical Encounter and from chests scattered around the map.Buffs and NerfsDark Knight The Living Shadow lasts for another 2 seconds... that's it.Gunbreaker Gunbreaker received a mini rework to its main rotation at level 100. Bloodfest doubles its magazine capacity, now holding up to 6, grants 3 additional magazines, and its cooldown is now 1 minute. To compensate for all this extra firepower, all attacks that require the cost of 1 or more cartridges have been nerfed, some more than others. Because you're using stronger attacks more frequently, in theory, it should balance out, but it still requires some testing. Furthermore, Double Down reverted to using 2 cartridges instead of 1. Finally, Sonic Break had its damage increased and its duration halved, following the same principle as what was done with the cartridge rotation.Ninja Goka Mekkyaku's potency was increased from 600 to 850.Viper Despite the wall of text in the patch notes, the summary is that the damage of single-target attacks has been increased and area damage has been reduced overall.Bard Apex Arrow's minimum and maximum damage has been increased from 120-600 to 140-700. The damage buff granted by the Ranged Mastery perk to Blast Arrow has been increased from 600 to 700. Radiant Encore received over 100 watts of power for each of its versions, whether 1 or 3 strings.Machinist Drill, Air Anchor, and Chain Saw gain an additional 40 potency when the Marksman's Mastery II perk is unlocked. Excavator gained an additional 40 potency.Dancer Saber Dance and Fan Dance IV gain an additional 40 potency when the Dynamic Dancer perk is unlocked. Last Dance gained another 20 potency.Red MageYes, that pretty much sums up the buff he received. Explaining the image now, when Manafication is used, the melee combo can be used from the same distance as a spell, which gives more freedom every 2 minutes in executing your heavier attacks. Additionally, Embolden now buffs its own damage by 10% instead of 5%. Vice of Thorns gained 50 potency. Prefulgence can now be used in a combo with Manafication, saving you 1 slot on your bar!White Mage Glare III gains an additional 10 potency when the White Magic Mastery perk is unlocked. Afflatus Misery, also known to its intimates as Blood Lily, had its potency increased from 1360 to 1400 upon unlocking the White Magic Mastery perk. Plenary Indulgence has the additional effect of reducing damage taken by the party by 10%. Finally, whenever you start an instance, you’ll begin with 3 stacks of Lillies and 1 Blood Lily.Scholar Biolysis's potency is increased by 5 when the Tactician's Mastery perk is unlocked.Astrologian The defensive buff from Collective Unconscious has its duration increased from 5 to 10 seconds.Sage Eukrasian Dosis III had its potency increased by 5 upon unlocking the Magick Mastery perk.MiscellaneousDuty Support and Trust If the name sounds unfamiliar, these are the systems used when you enter a dungeon with NPCs. Now, in certain instances, a buff called Willful will be applied to the player, which functions like lives. If defeated, instead of resetting the fight, you’ll be able to continue after a brief period of incapacitation. Additionally, in this patch, the dungeons Dzemael Darkhold and Aurum Vale will gain this feature.Viera and Hrothgar Updates Slowly but surely, the developers are adding more hair and helmets to these two races.A small example of what was releasedStrategy BoardYES, now you'll be able to explain mechanics with a whiteboard! As a long-time mentor, this type of resource is something I've always dreamed of having, because not everyone can understand the mechanics just by reading what's been written about them. Furthermore, these strategies can be saved and shared!Command PanelIf you like a more minimalist screen, this is for you In short, it's a new hotbar that works in cascade, very useful for placing commands that are sometimes used, like emotes, but not always useful, and can have up to 25 slots for the most diverse uses you’d want to put there. Each panel can have up to 25 keys, totaling 100 new bar slots!To enable it in your default hotbar, simply go here.Glamours UpdateFinally! After years of waiting, the long-awaited limit has been broken. Now we can use any item as a glamour with any class; the only remaining limitation is that you can only use weapon skins of the same category. Another change is that Artifact Gear, which are the specific armor pieces for each class, can be stored as an outfit, which is basically a complete set. Speaking of outfits, you no longer need to close the entire set to store it as an outfit; you only need one piece.ConclusionWith that, we have a patch that brought a very electrifying raid; the soundtrack, especially the final boss's, is simply addictive. We have a semi-rework of the Gunbreaker, a new PvP map, and a new Gold Saucer map.I'd even say this patch promises a lot, especially when the rest of it comes with updates for relics and the Variant Dungeon. Did you enjoy the changes?
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