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Final Fantasy XIV: Patch 7.4 Summary

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Want a simplified explanation of all the new features in Final Fantasy XIV Patch 7.4? This article provides a summary of the updates.

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تمت الترجمة بواسطة Meline Hoch

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تمت مراجعته من قبل Romeu

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So, you want a summary that isn't just a wall of text on a white background about Final Fantasy XIV's patch 7.4? Here are the main points of the update!

Main Scenario Quest

  • As usual, this patch will continue the main story, possibly serving as a hook for the next expansion's arc, if the devs maintain the pattern of previous patches.
    Of the images revealed, this one had the fewest spoilers I found about the MSQ.
    Of the images revealed, this one had the fewest spoilers I found about the MSQ.

    The end of Arcadion

  • Following the pattern, we have 4 normal raids, with Savage mode coming three weeks after the patch release, on January 6, 2026. Good to see they didn't release Savage at Christmas again.
  • Finally, as we're entering a new Normal Raid Tier, we'll have a new set of craftable equipment. If you're just now reaching the High end, I recommend waiting for the patch before spending gil on it.
    This guy here farms quite the aura
    This guy here farms quite the aura

    New Dungeon - Mistwake

    Yes, another underground facility…
    Yes, another underground facility…

    New Trial - Hell on Rails

    You better run!
    You better run!

    Unreal - Tsukiomi’s Pain

    And under the moonlight, the prodigal daughter returns…
    And under the moonlight, the prodigal daughter returns…
    Image content of the Website

    Gold Saucer

  • There are new items available for purchase with Gold Saucer currency!
    A new map of GATE Air Force One! Kind of random, but here it is.
    A new map of GATE Air Force One! Kind of random, but here it is.

    New PVP Season and New Map

  • When I say new season, I mean that the battle pass we have now will be replaced, and if you want anything from it, you'd better get it before December 16th.
    After years, we have a new frontline map.
    After years, we have a new frontline map.
  • Also, there will be rewards from past seasons in the store! This process is quite slow, but it's happening.

    Occult Crescent

    Three new phantom jobs are coming soon to spice things up.
    Three new phantom jobs are coming soon to spice things up.
  • There are also new farmable accessories in Occult, which offer bonuses similar to the armor sets that can be purchased there.
  • They have a rare chance to drop after a Critical Encounter and from chests scattered around the map.

    Buffs and Nerfs

    Dark Knight

  • The Living Shadow lasts for another 2 seconds... that's it.

    Gunbreaker

  • Gunbreaker received a mini rework to its main rotation at level 100. Bloodfest doubles its magazine capacity, now holding up to 6, grants 3 additional magazines, and its cooldown is now 1 minute.
  • To compensate for all this extra firepower, all attacks that require the cost of 1 or more cartridges have been nerfed, some more than others. Because you're using stronger attacks more frequently, in theory, it should balance out, but it still requires some testing.
  • Furthermore, Double Down reverted to using 2 cartridges instead of 1.
  • Finally, Sonic Break had its damage increased and its duration halved, following the same principle as what was done with the cartridge rotation.

    Ninja

  • Goka Mekkyaku's potency was increased from 600 to 850.

    Viper

  • Despite the wall of text in the patch notes, the summary is that the damage of single-target attacks has been increased and area damage has been reduced overall.

    Bard

  • Apex Arrow's minimum and maximum damage has been increased from 120-600 to 140-700.
  • The damage buff granted by the Ranged Mastery perk to Blast Arrow has been increased from 600 to 700.
  • Radiant Encore received over 100 watts of power for each of its versions, whether 1 or 3 strings.

    Machinist

  • Drill, Air Anchor, and Chain Saw gain an additional 40 potency when the Marksman's Mastery II perk is unlocked.
  • Excavator gained an additional 40 potency.

    Dancer

  • Saber Dance and Fan Dance IV gain an additional 40 potency when the Dynamic Dancer perk is unlocked.
  • Last Dance gained another 20 potency.

    Red Mage

    Yes, that pretty much sums up the buff he received.
    Yes, that pretty much sums up the buff he received.
  • Explaining the image now, when Manafication is used, the melee combo can be used from the same distance as a spell, which gives more freedom every 2 minutes in executing your heavier attacks.
  • Additionally, Embolden now buffs its own damage by 10% instead of 5%.
  • Vice of Thorns gained 50 potency.
  • Prefulgence can now be used in a combo with Manafication, saving you 1 slot on your bar!

    White Mage

  • Glare III gains an additional 10 potency when the White Magic Mastery perk is unlocked.
  • Afflatus Misery, also known to its intimates as Blood Lily, had its potency increased from 1360 to 1400 upon unlocking the White Magic Mastery perk.
  • Plenary Indulgence has the additional effect of reducing damage taken by the party by 10%.
  • Finally, whenever you start an instance, you’ll begin with 3 stacks of Lillies and 1 Blood Lily.

    Scholar

  • Biolysis's potency is increased by 5 when the Tactician's Mastery perk is unlocked.

    Astrologian

  • The defensive buff from Collective Unconscious has its duration increased from 5 to 10 seconds.

    Sage

  • Eukrasian Dosis III had its potency increased by 5 upon unlocking the Magick Mastery perk.

    Miscellaneous

    Duty Support and Trust

  • If the name sounds unfamiliar, these are the systems used when you enter a dungeon with NPCs. Now, in certain instances, a buff called Willful will be applied to the player, which functions like lives. If defeated, instead of resetting the fight, you’ll be able to continue after a brief period of incapacitation.
  • Additionally, in this patch, the dungeons Dzemael Darkhold and Aurum Vale will gain this feature.

    Viera and Hrothgar Updates

  • Slowly but surely, the developers are adding more hair and helmets to these two races.
    A small example of what was released
    A small example of what was released

    Strategy Board

    YES, now you'll be able to explain mechanics with a whiteboard!
    YES, now you'll be able to explain mechanics with a whiteboard!
  • As a long-time mentor, this type of resource is something I've always dreamed of having, because not everyone can understand the mechanics just by reading what's been written about them.
  • Furthermore, these strategies can be saved and shared!

    Command Panel

    If you like a more minimalist screen, this is for you
    If you like a more minimalist screen, this is for you
  • In short, it's a new hotbar that works in cascade, very useful for placing commands that are sometimes used, like emotes, but not always useful, and can have up to 25 slots for the most diverse uses you’d want to put there.
  • Each panel can have up to 25 keys, totaling 100 new bar slots!
    To enable it in your default hotbar, simply go here.
    To enable it in your default hotbar, simply go here.

    Glamours Update

    Finally!
    Finally!
  • After years of waiting, the long-awaited limit has been broken. Now we can use any item as a glamour with any class; the only remaining limitation is that you can only use weapon skins of the same category.
  • Another change is that Artifact Gear, which are the specific armor pieces for each class, can be stored as an outfit, which is basically a complete set.
  • Speaking of outfits, you no longer need to close the entire set to store it as an outfit; you only need one piece.

    Conclusion

    With that, we have a patch that brought a very electrifying raid; the soundtrack, especially the final boss's, is simply addictive. We have a semi-rework of the Gunbreaker, a new PvP map, and a new Gold Saucer map.

    I'd even say this patch promises a lot, especially when the rest of it comes with updates for relics and the Variant Dungeon. Did you enjoy the changes?