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Exploits: How to Identify and Document Flaws in Games

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Learn how to identify and document exploits in PC and console games without risking a ban for using them.

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تمت الترجمة بواسطة Meline Hoch

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تمت مراجعته من قبل Romeu

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Exploit. You've probably heard this word before, especially if you play online. In short: a technique or behavior that takes advantage of a flaw or bug in a game. In the gaming world, the term is usually used when someone uses a bug or glitch to gain an unfair advantage over other players. This can be gaining infinite money, becoming invincible for a while, traversing blocked areas, duplicating items, or causing problems in online matches.

Official statement from New World regarding exploits
Official statement from New World regarding exploits

These exploits aren’t all the same. Some are linked to deeper technical flaws, such as memory problems, network errors, or poorly executed code validations. Others arise directly from the game's rules and mechanics, when something works in a way the developers didn't plan. In both cases, the result is the same: someone gains advantages they shouldn't have.

It's important to make it clear from the outset that the goal here isn’t to teach anyone how to exploit flaws. The focus is on helping identify when something is wrong and explaining how to report this problem correctly so that it can be fixed without harming other players. And if you have any questions, leave a comment.

Why not Exploit?

Using an exploit goes against the basic rules of virtually any game. Developers treat this type of practice as cheating, even when the player doesn't use external programs. Knowingly exploiting a bug to gain an advantage is usually sufficient grounds for punishment, such as temporary or permanent bans.

Furthermore, exploits ruin the gaming experience. They disrupt internal economies, rankings, competitive matches, and even official events. In online games, this drives away players who want to play fairly and can compromise the entire community. It's no exaggeration to say that some games have suffered significant drops in players precisely because of flaws exploited for too long.

The consequences for those who exploit are also not light. Temporary or permanent bans are common, and in some cases, the entire account is lost. When the exploit involves consoles, firmware, or unlocking devices, the situation can go beyond the game's rules and enter the legal field, with lawsuits, fines, and even imprisonment.

On the other hand, identifying an exploit and reporting it responsibly isn’t a crime. On the contrary, many companies encourage it. There are clear cases of developers publicly asking players to stop using the vulnerability as soon as they find it and to submit a report through official channels. The message is usually direct: the problem isn't finding the bug, it's abusing it.

And of course, exploits are much bigger problems in online games. In single-player games, they can be used for speedruns and to get through boring and tedious parts of games. In this case, if you're playing alone and using an exploit to gain an advantage, it's your problem alone. The game experience is yours and nobody cares. But it's important to know about them too, after all, the exploit you're using today could be the reason for a corrupted save tomorrow.

Common types of exploits in games

The most common exploits can be divided into two main groups. This division helps to understand where the problem comes from and how it usually manifests itself to the player.

Technical Exploits

Technical exploits take advantage of flaws in software or hardware. These include problems such as buffer overflows, data validation failures, synchronization errors between client and server, or bugs related to save files and the network. This type of exploit is usually not immediately visible to the average player.

Identifying this type of flaw usually requires technical knowledge, such as programming, memory analysis, or reverse engineering. Generally, these problems are found by security researchers or experienced developers. Even so, the effects can appear for any player, such as frequent crashes, servers going down, or completely unexpected behavior.

Gameplay Exploits

Gameplay exploits, on the other hand, arise from the game's own rules. These are bugs that allow you to do things that weren't intended by the developers, without modifying code or using external tools. Duplicating items, walking through walls, exploiting lag to avoid penalties, or staying in inappropriate safe zones are classic examples.

Diablo’s money duplication exploit in action
Diablo’s money duplication exploit in action

These exploits tend to spread quickly precisely because they’re easy to replicate. Each game has its own, often unique, cases linked to the specific mechanics of that system. What works in one game doesn't necessarily work in another.

How to identify exploits in PC games

On PC, finding exploits is more feasible precisely because the platform is open. This doesn't mean it's simple, but there are clear paths for those who want to analyze the game in a serious, technical, and responsible way, without resorting to guesswork or generalizations.

Observation of behaviors outside the norm

It all starts with playing. It seems basic, but it's the most important part. Frequent crashes always at the same point, money or points increasing too quickly, counters that don't reset, missions that complete themselves, or NPCs reacting completely wrong are clear signs that something might be broken.

If the game starts rewarding simple actions with absurd results, or allows you to repeat something indefinitely without cost, it's worth sounding the alarm. In many cases, famous exploits started exactly like this: someone realized that a common action generated an effect that didn't make sense within the game's rules.

Using analysis tools on a PC

The great advantage of PC gaming is the number of tools available. Programs like Cheat Engine allow you to observe values ​​in memory in real time. Despite its reputation for cheating, this tool is also used for technical analysis, precisely to understand if values ​​like life, money, or time are being incorrectly altered by the game itself.

Network sniffers, such as Wireshark, are helpful in online games. They allow you to observe strange packets, duplicate data, or unusual synchronization behaviors. If the game starts accepting invalid information from the client or doesn't correctly validate certain actions, this can open the door to serious exploits.

Debuggers like gdb, Visual Studio Debugger, or OllyDbg also play a part in this process. They help understand why a function fails, why a command returns something unexpected, or why the game crashes in specific situations.

Fuzzing and forced testing

For more technical exploits, fuzzing is one of the most direct approaches. The idea is simple: feed the game non-standard data and observe how it reacts. Corrupted save files, altered maps, invalid network packets, or absurd inputs can reveal serious flaws.

A well-known example occurred in Left 4 Dead 2, when a researcher used a fuzzer to generate corrupted navigation files. The result was a repeatable crash, which later led to the discovery of a critical buffer overflow. This type of testing requires technical knowledge, but on a PC it’s much faster than manually analyzing code. Tools like AFL or BFF can automatically test thousands of variations, which greatly speeds up the discovery of flaws linked to crashes or unexpected behavior.

Logs, console, and debug options

Many games leave traces when something goes wrong. Error logs are usually saved in the user's directory after a crash. Reading these files helps to understand where the game failed and under what conditions.

Some titles also have hidden command consoles or debug options. Running commands outside of normal use, activating internal flags, or tinkering with parameters not used by the average player can reveal strange system responses. All of this helps to map where the game's logic begins to break down.

Controlled reproduction of the bug

Suspected an exploit? The next step is to try to reproduce it. This needs to be done carefully. Change only one element at a time: save file size, number of connections, resolution, frame rate, graphics settings, or configuration file.

On a PC, this process is easier because you can test quickly and repeat as many times as necessary. The goal here isn’t to exploit, but to isolate the exact condition in which the problem occurs. The more predictable and repeatable the bug, the easier it’ll be to document later.

Community, patches, and fix history

Modding forums, technical communities, and subreddits often discuss glitches and flaws from an analytical and corrective perspective. It's not the place to ask how to exploit them, but rather to understand patterns and the history of problems.

Patch notes are also a valuable source. When an update fixes something too specific, it usually indicates that an exploit was there before. Games that participate in bug bounty programs, like those from Valve, also end up leaving public clues about flaws that have already been resolved.

Cheatengine
Cheatengine

In short, on PC there are many tools available for those who want to investigate technically. Debuggers, hexadecimal editors, command-line tools, SDKs, and public APIs help to understand how the game works internally. The central point is always the same: identify something strange, confirm that it’s repeatable, and clearly document everything.

How to identify exploits in console games

On consoles, the scenario changes completely. PlayStation, Xbox, and Switch are closed systems with multiple layers of protection. For the average gamer, finding technical exploits is something out of the question. In practice, this happens through two very specific paths.

Use of developer tools and modified hardware.

Researchers use official devkits or consoles with modified hardware to analyze the system. This includes access to debug mode, memory dumps, and firmware. With this level of access, it's possible to study the console's inner workings and identify deep flaws.

A famous case is that of the Fail0verflow group, which exploited a vulnerability in the PS4 kernel and managed to run Linux on the console. This type of discovery requires advanced knowledge in reverse engineering, operating systems, and electronics. It's far beyond what an average gamer can do at home.

Emulators, old firmwares, and public exploits

Another approach is analysis via emulators or older firmware. Older consoles or specific system versions end up being studied on PC. When news of jailbreaking or unlocking emerges, it means an exploit has been found, but it almost always depends on specific hardware or very controlled system versions.

Modding communities and specialized forums document these discoveries, but it's not something someone will "find by playing." In the case of the Switch, for example, several flaws have been discovered, but most only work with modchips or physical access to the hardware.

For the average gamer, the role is much simpler. If the game always crashes at the same point, presents clear errors, or behaves absurdly, the correct thing to do is report it. Trying to hunt for exploits on a console without in-depth technical knowledge isn’t only ineffective but also risky.

A historical example helps to make this clear. In 2016, the PS4 was hacked by the Fail0verflow group after the discovery of flaws in the operating system. They broke the kernel, then the bootloader, bypassing several protections. Sony responded by closing these vulnerabilities in firmware updates.

For gamers, this shows that exploits in consoles exist, but only appear after long and complex research. For the average user, the best practice remains to report problems and wait for official fixes.

How to properly document (and report

an exploit)

When you find a potential exploit, it's essential to document it clearly and responsibly. This means describing the problem without teaching how to exploit it. Follow these practical tips:

Full context: Note which game and version you are using, and on which platform (PC, PS5, Xbox, etc.). For PCs, specify the operating system and the game or launcher version (e.g., Steam, Epic). For consoles, state the exact console model and firmware. Also include the date, time, and server (if multiplayer).

Problem description: explain what the exploit does wrong. For example: “this glitch causes my character to receive 1 million coins when opening a chest” or “sending this network packet causes the server to crash”. As EA advises, state “what the vulnerability allows an attacker to do”. Be objective: don’t provide the exploit code or step-by-step instructions on how to execute it in real life, just explain the observed effect and the situation in which it occurs.

• Steps to reproduce: list in chronological order how to access the vulnerability. For example: (1) start a new game; (2) check character level; (3) place item X in inventory; (4) open menu Y; (5) observe that the item counter repeats. The more precise, the better. Include every detail that could influence it: graphics settings, active add-ons/mods (if any), character movements, etc. EA, for example, asks: “What steps could an attacker take to exploit the vulnerability?” and even requests screenshots or example code.

• Evidence: Attach visual proof of the bug. Screenshots, photos of the screen (in the console), or even better, short videos demonstrating the exploit in action. Console logs or crash files also help validate this. For example, show the screen before and after the bug occurs. This concrete evidence proves that the problem actually exists.

• Responsible Disclosure: Don’t modify or access other players' data when testing the exploit. According to some companies' guidelines (Roblox, for example), research in "good faith," avoiding any privacy breaches or service interruptions. Don’t disclose the exploit publicly immediately; give developers reasonable time to fix it before making the details public. In many cases, the game companies themselves have official channels (security emails or bug bounty programs). For example, Riot Games requests the submission of security bugs, including "game exploits (e.g., instant win bugs)", for its reward program.

• Reporting channel: submit the report through official channels. Check if the game has a bug-sale form (e.g., HackerOne, Bugcrowd) or a security email address. EA, for example, provides a Coordinated Vulnerability Disclosure form and advises providing all the details mentioned above. Roblox advises reporting security exploits via its program on HackerOne, following clear guidelines not to publicize the bug before it’s fixed.

In summary, fully document the context, effects, and steps leading to the exploit, provide evidence, and use the appropriate reporting channel. This way, you help developers fix the problem without revealing how to exploit it.

Conclusion

Identifying exploits requires attention and patience. On PC, tools make analysis easier. On consoles, it's almost always a matter for specialists. In either case, the rule is simple: don't use the vulnerability against other players.

Missingno: The most famous exploit in games
Missingno: The most famous exploit in games

Good conduct involves identifying the flaw, not exploiting it, and notifying those who can fix it. Researchers and players who do this help improve games without harming anyone. Misconduct involves using exploits to gain an advantage, selling hacks, or irresponsibly disclosing flaws. This type of behavior usually results in bans and, in more serious cases, legal problems. The difference between the two lies much more in attitude than in technical knowledge.

Documenting well and reporting correctly helps developers fix problems, protects the community, and avoids penalties. Exploits will continue to exist, but how we deal with them determines whether the impact will be negative or positive for players.

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