Key rush: the typing reaction test
Challenge of the day #1A new one every day at midnight UTC
Today's sequence
The keys appear, then vanish. Type them back in order, on the keyboard or on the buttons below. One wrong key ends the run, and everyone gets the same sequence today.
=Same ~Almost ×Different ↑↓ The answer is higher or lower than your guess
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How does Key rush work?
A short sequence of keys appears and then vanishes. Type it back in order, on your keyboard or on the buttons on screen. One wrong key ends the run.
Everyone gets the same sequence today, and it changes at midnight UTC, so the score means the same thing for everybody.
Does it work on a phone?
Yes. The same eight keys are buttons on screen, sized for a finger. A keyboard-only game would be a game that does not exist for half the people who open it.
Does it get faster or longer?
Longer. The sequence grows from three keys to seven, and the time on screen is a budget per key rather than a fixed total: it starts at 420 milliseconds per key and settles at 260.
The first version of that table did the opposite and shortened the total time, which worked out to 143 milliseconds per key in the last band. That is below the time a person needs to take in a single symbol, so it would not have been harder, it would have been unreadable.
Why seven keys and not twenty?
Because holding a list in your head tops out at around seven items, and a ladder that keeps growing past it stops measuring anything. From there the run only ends when you slip.
Does sharing my result give the sequence away?
No. The shared square carries one mark per round you cleared and never the keys themselves, because today's sequence is the same one everybody else is still playing.
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