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Pokémon Pokopia wins Game of the Year award in Japan

Pokémon Pokopia wins Game of the Year award in Japan

Ricardo Biancchini

Pokémon Pokopia was named Game of the Year at the Japan Game Awards, in a ceremony held alongside To...

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Xbox Game Pass: See the September Wave 2 Games

Xbox Game Pass: See the September Wave 2 Games

Ricardo Biancchini

Dune: Awakening, Minecraft Dungeons 2 and Gears of War: E-Day are among the new additions coming to ...

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Dragon Ball Xenoverse 3 Introduces Possible Successor to Piccolo

Dragon Ball Xenoverse 3 Introduces Possible Successor to Piccolo

Ricardo Biancchini

Dragon Ball Xenoverse 3 will take the series to the Year 1000, featuring new Namekians, playable And...

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Playing vs. Watching: A Look at Gameplay Culture

Playing vs. Watching: A Look at Gameplay Culture

Meline Hoch

A long-running debate in the gaming community has resurfaced on social media following a statement f...

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Fortnite confirms Kingdom Hearts collaboration and Sora skin

Fortnite confirms Kingdom Hearts collaboration and Sora skin

Ricardo Biancchini

Sora is getting a skin in Fortnite, while Epic Games teasers point to the arrival of Riku, Kairi and...

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Nintendo Direct September 2026: Every game, release date and trailer

Nintendo Direct September 2026: Every game, release date and trailer

Tabata Marques

Check out every game announced at the September 2026 Direct, including trailers and release dates!

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Fire Emblem: Fortune's Weave gets trailer ahead of launch

Fire Emblem: Fortune's Weave gets trailer ahead of launch

Ricardo Biancchini

Nintendo has released a seven-minute overview trailer for Fire Emblem: Fortune's Weave, which launch...

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Cyberpunk 2077 and expansion coming to Battle.net

Cyberpunk 2077 and expansion coming to Battle.net

Ricardo Biancchini

CD Projekt and Blizzard expand their partnership with Cyberpunk 2077 on Battle.net and a Geralt skin...

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Melty Blood: Twi-Lumina comes to Switch in April 2027

Melty Blood: Twi-Lumina comes to Switch in April 2027

Ricardo Biancchini

The new Melty Blood installment will feature new characters, a story centred on Shiki Tohno and a si...

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Diablo 4 to feature Deckard Cain and three Prime Evils in September

Diablo 4 to feature Deckard Cain and three Prime Evils in September

Ricardo Biancchini

Season of Hell's Legacy launches on September 15 with classic enemies, permanent items and Diablo 4'...

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New StarCraft will be an open-world shooter launching in 2030

New StarCraft will be an open-world shooter launching in 2030

Ricardo Biancchini

Blizzard is turning StarCraft into an open-world shooter, with a firm 2030 release date and a focus ...

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Diablo animated series in development at Netflix

Diablo animated series in development at Netflix

Ricardo Biancchini

Blizzard confirms a Diablo animated series is in development at Netflix and says projects based on o...

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Wardogs sells 1.25 million copies in 24 hours of early access

Wardogs sells 1.25 million copies in 24 hours of early access

Ricardo Biancchini

Bulkhead’s multiplayer FPS launched in early access with strong sales, despite server issues and neg...

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Polyarc, the studio behind Moss, shuts down after nearly 12 years

Polyarc, the studio behind Moss, shuts down after nearly 12 years

Ricardo Biancchini

The creator of the Moss series is shutting down, leaving The Forgotten Relic as the last game it rel...

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Luck in the Game: These Games Invite You to the Casino

Luck in the Game: These Games Invite You to the Casino

Editorial

Discover how video games like GTA V, Fallout New Vegas, and Red Dead Redemption integrate casino min...

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Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Editorial

Learn why late-night gaming feels sharper and more personal, with examples in horror, RPGs, sound de...

LateNightGaming GamingAtmosphere HorrorGames

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Editorial

Discover why architectural isolation, sensory void, and empty spaces generate far deeper psychologic...

LiminalHorror LevelDesign Backrooms GameDev

Why Mobile Games Lose Players Before the Fun Begins

Why Mobile Games Lose Players Before the Fun Begins

Editorial

Explore why mobile games lose players during the first session and how tutorials, performance, and h...

MobileGames GameDesign Retention Marketing