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Pokémon Pokopia wins Game of the Year award in Japan

Pokémon Pokopia wins Game of the Year award in Japan

Ricardo Biancchini

Pokémon Pokopia was named Game of the Year at the Japan Game Awards, in a ceremony held alongside To...

pokémon pokopia nintendo japan game awards

Sony announces new Pulse headsets for PS5

Sony announces new Pulse headsets for PS5

Ricardo Biancchini

Two new Pulse headsets arrive with enhanced sound, AI noise-rejecting microphones and greater comfor...

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Xbox Game Pass: See the September Wave 2 Games

Xbox Game Pass: See the September Wave 2 Games

Ricardo Biancchini

Dune: Awakening, Minecraft Dungeons 2 and Gears of War: E-Day are among the new additions coming to ...

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Marathon delays permanent PvE mode and changes seasonal format

Marathon delays permanent PvE mode and changes seasonal format

Ricardo Biancchini

Bungie has delayed Marathon's permanent PvE mode until December and will move away from a rigid seas...

marathon bungie pve symbiosis atualizações temporadas

SEGA and Netflix announce three game adaptations

SEGA and Netflix announce three game adaptations

Ricardo Biancchini

Crazy Taxi, Sonic and Stranger Than Heaven will receive adaptations now in development at SEGA and N...

sega netflix crazy taxi sonic stranger

Fortnite confirms Kingdom Hearts collaboration and Sora skin

Fortnite confirms Kingdom Hearts collaboration and Sora skin

Ricardo Biancchini

Sora is getting a skin in Fortnite, while Epic Games teasers point to the arrival of Riku, Kairi and...

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Steam Frame pre-orders open at $1,059

Steam Frame pre-orders open at $1,059

Ricardo Biancchini

Valve's wireless headset is now available to pre-order, starting at $1,059 for the 256 GB model

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Fire Emblem: Fortune's Weave gets trailer ahead of launch

Fire Emblem: Fortune's Weave gets trailer ahead of launch

Ricardo Biancchini

Nintendo has released a seven-minute overview trailer for Fire Emblem: Fortune's Weave, which launch...

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Sony cancels The Last of Us Part II multiplayer mod

Sony cancels The Last of Us Part II multiplayer mod

Ricardo Biancchini

Fan-made PvP project for PC will not be released following a request from Sony Interactive Entertain...

thelastofus mod multiplayer sony playstation

Diablo 4 to feature Deckard Cain and three Prime Evils in September

Diablo 4 to feature Deckard Cain and three Prime Evils in September

Ricardo Biancchini

Season of Hell's Legacy launches on September 15 with classic enemies, permanent items and Diablo 4'...

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Diablo 5 announced for 2029 at BlizzCon 2026

Diablo 5 announced for 2029 at BlizzCon 2026

Ricardo Biancchini

Blizzard's new action RPG will bring back the Lord of Terror in a story set a century after Diablo 4...

diablo blizzard rpg blizzcon games

New StarCraft will be an open-world shooter launching in 2030

New StarCraft will be an open-world shooter launching in 2030

Ricardo Biancchini

Blizzard is turning StarCraft into an open-world shooter, with a firm 2030 release date and a focus ...

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Diablo animated series in development at Netflix

Diablo animated series in development at Netflix

Ricardo Biancchini

Blizzard confirms a Diablo animated series is in development at Netflix and says projects based on o...

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Wardogs sells 1.25 million copies in 24 hours of early access

Wardogs sells 1.25 million copies in 24 hours of early access

Ricardo Biancchini

Bulkhead’s multiplayer FPS launched in early access with strong sales, despite server issues and neg...

wardogs bulkhead fps multiplayer acesso

Polyarc, the studio behind Moss, shuts down after nearly 12 years

Polyarc, the studio behind Moss, shuts down after nearly 12 years

Ricardo Biancchini

The creator of the Moss series is shutting down, leaving The Forgotten Relic as the last game it rel...

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Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Editorial

Learn why late-night gaming feels sharper and more personal, with examples in horror, RPGs, sound de...

LateNightGaming GamingAtmosphere HorrorGames

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Editorial

Discover why architectural isolation, sensory void, and empty spaces generate far deeper psychologic...

LiminalHorror LevelDesign Backrooms GameDev

Why Mobile Games Lose Players Before the Fun Begins

Why Mobile Games Lose Players Before the Fun Begins

Editorial

Explore why mobile games lose players during the first session and how tutorials, performance, and h...

MobileGames GameDesign Retention Marketing