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Marathon delays permanent PvE mode and changes seasonal format

Marathon delays permanent PvE mode and changes seasonal format

Ricardo Biancchini

Bungie has delayed Marathon's permanent PvE mode until December and will move away from a rigid seas...

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Steam Frame pre-orders open at $1,059

Steam Frame pre-orders open at $1,059

Ricardo Biancchini

Valve's wireless headset is now available to pre-order, starting at $1,059 for the 256 GB model

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Diablo 4 to feature Deckard Cain and three Prime Evils in September

Diablo 4 to feature Deckard Cain and three Prime Evils in September

Ricardo Biancchini

Season of Hell's Legacy launches on September 15 with classic enemies, permanent items and Diablo 4'...

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Diablo animated series in development at Netflix

Diablo animated series in development at Netflix

Ricardo Biancchini

Blizzard confirms a Diablo animated series is in development at Netflix and says projects based on o...

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Polyarc, the studio behind Moss, shuts down after nearly 12 years

Polyarc, the studio behind Moss, shuts down after nearly 12 years

Ricardo Biancchini

The creator of the Moss series is shutting down, leaving The Forgotten Relic as the last game it rel...

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Fairgames resurfaces with gameplay under the codename Project Espresso

Fairgames resurfaces with gameplay under the codename Project Espresso

Ricardo Biancchini

The PlayStation heist game appeared on a testing platform with gameplay footage, PS5 and PC support,...

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Rockstar faces labour hearing ahead of GTA 6

Rockstar faces labour hearing ahead of GTA 6

Ricardo Biancchini

Rockstar Games heads to court over dismissals challenged by the IWGB, as GTA 6 nears release.

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Steam beta adds new Big Picture view and screensaver

Steam beta adds new Big Picture view and screensaver

Ricardo Biancchini

Steam's latest beta update adds Big Art mode, screensavers and useful tweaks for SteamOS, Steam Deck...

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Has GTA VI made the games industry worse?

Has GTA VI made the games industry worse?

Jean Azevedo

Game prices, "incomplete" editions and "physical media without physical media" are among the innovat...

GTA VI GTA 6 Rockstar

Resident Evil: Remake Trilogy Coming to Switch 2 in October

Resident Evil: Remake Trilogy Coming to Switch 2 in October

Ricardo Biancchini

The Resident Evil remake trilogy will launch on October 16 for Nintendo Switch 2, including expansio...

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Bad games may have more to teach the industry than major hits

Bad games may have more to teach the industry than major hits

André Custodio

Fallout co-creator argues for the value of bad games, saying developers need to pay closer attention...

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Zelda: Ocarina of Time Remake Divides Fans Over Its Visuals

Zelda: Ocarina of Time Remake Divides Fans Over Its Visuals

Ricardo Biancchini

The reveal of the Ocarina of Time remake's gameplay drew attention for its modern visuals, but Link'...

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Battlefield 6 Redsec announces Resurgence-inspired mode

Battlefield 6 Redsec announces Resurgence-inspired mode

Ricardo Biancchini

Rapid Royale will be Redsec's take on faster matches, with fewer players, smaller maps and circles t...

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ROLLA Turns Katamari into a Nightmare of Flesh and Destruction

ROLLA Turns Katamari into a Nightmare of Flesh and Destruction

Ricardo Biancchini

ROLLA puts players in control of a mass of flesh that destroys cities, battles military forces and g...

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Luck in the Game: These Games Invite You to the Casino

Luck in the Game: These Games Invite You to the Casino

Editorial

Discover how video games like GTA V, Fallout New Vegas, and Red Dead Redemption integrate casino min...

InGameCasino VideoGameMiniGames Gwent

Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Why Some Games Feel Better at Night: The Hidden Role of Time and Atmosphere in Gaming

Editorial

Learn why late-night gaming feels sharper and more personal, with examples in horror, RPGs, sound de...

LateNightGaming GamingAtmosphere HorrorGames

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Why Empty Spaces Frighten Us More Than Monsters in Digital Horror

Editorial

Discover why architectural isolation, sensory void, and empty spaces generate far deeper psychologic...

LiminalHorror LevelDesign Backrooms GameDev

Why Mobile Games Lose Players Before the Fun Begins

Why Mobile Games Lose Players Before the Fun Begins

Editorial

Explore why mobile games lose players during the first session and how tutorials, performance, and h...

MobileGames GameDesign Retention Marketing