
Diablo IV: Age of Hatred Collection is the modern all-in entry point for Blizzard’s fourth mainline Diablo game, packaging Diablo IV with its two story expansions: Vessel of Hatred and Lord of Hatred. The base game launched in June 2023 as an online action RPG set decades after Diablo III, returning players to Sanctuary with five original classes: Barbarian, Sorcerer, Rogue, Druid, and Necromancer. Its campaign follows the Wanderer, a player character bound by Lilith’s blood, while the resurrected Daughter of Hatred gathers followers against both Heaven and Hell. Inarius, the renegade angel who created Sanctuary with Lilith, is central to the conflict, and the story ultimately turns toward Mephisto, Lilith’s father and the Prime Evil of Hatred.
The collection matters because it preserves that whole arc in one purchase rather than treating Diablo IV as only a seasonal loot platform. Vessel of Hatred, released in October 2024, continues immediately after Neyrelle leaves with Mephisto’s soulstone. It moves the chase south into Nahantu, a jungle region remembered from Diablo II’s Kurast Act, and introduces the Spiritborn, a martial class built around four Spirit Guardians: Jaguar, Gorilla, Eagle, and Centipede. The expansion also adds mercenary companions and the Dark Citadel, making it one of the largest structural additions to Diablo IV’s endgame.
Lord of Hatred, the second expansion included in the collection’s standard package, pushes the same Mephisto storyline forward and restores the Paladin, a holy warrior archetype strongly associated with Diablo II. Its marketing frames the expansion as a stand against Mephisto himself, tying the bundle’s title to the “Age of Hatred” that has defined Diablo IV’s narrative since Lilith’s return. On storefronts, the collection is described as including the Diablo IV base game, Vessel of Hatred Standard Edition, and Lord of Hatred Standard Edition; console listings also note extra character slots and an additional stash tab.
As a game package, Diablo IV Collection is anchored by specific systems rather than nostalgia alone. The open world has shared towns, world bosses, strongholds, dungeons, mounts, Helltide zones, Nightmare Dungeons, and a Paragon board for post-leveling builds. Seasons have repeatedly changed the live game, but the collection is chiefly valuable for assembling the complete campaign path: Lilith’s return, Neyrelle’s burden, Mephisto’s escape from mere background threat, and the class additions that turn Sanctuary into a broader, darker battlefield than Diablo IV offered at launch. For newcomers, it is the most coherent starting edition.






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